What's funny is too is that I have heard a lot from people like starzorrow who talk to him that a lot of their plugins are "custom coded" and that it takes time because of that, but there are a LOT of blatantly used plugins, even considering that the plugins, or "features" (since everything is compiled into few plugins) are very small in number. i don't think we should have to wait 6 months for updates when most plugins pulled off spigot :/I'd like to add to this statement.
People keep saying "InvadedLands prefers quality over quantity", okay sounds good, but where is that quality?
Take the spawner update on SkyBlock. While I'm not a skyblock player myself, I looked at the update and it was something I could have gotten within a few minutes by installing a free plugin online. Configurating it would take another 20 minutes, that's it. It would fit the same quality as the job Neon did and often even better.
And the player warps update on Kit? My guy StarZorrow (Don't know your @ sorry bud) coded the same system within what? a week?
I highly doubt Quality comes first. At this point I'd highly prefer to have quantity come first, just give us something to work with.

https://www.spigotmc.org/resources/crazy-crates.17599/

https://www.spigotmc.org/resources/shopgui-1-7-1-15.6515/

https://www.spigotmc.org/resources/gamebox-inventory-games-collection.37273/update?update=218845

https://www.spigotmc.org/resources/slimeworldmanager.69974/

https://dev.bukkit.org/projects/combatlog?page=26

https://dev.bukkit.org/projects/silkspawners

https://www.spigotmc.org/resources/crazy-auctions.25219/
And again, it can all be solved with ONE plugin, neon if ur reading this, here u go bud:
https://www.spigotmc.org/resources/megablocker-powerfull-command-blocker-with-tab-complete-block.16818/
Something I was able to do and put in within 3 minutes and fix, and you guys have plugman too, so no need to restart the server!

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