yeah bro when you joined that server it had been created like a week ago hence why nothing worked as intended. we hadn't throughouly tested anything at that point, so it makes sense a server being worked on for many years is better than a week old server.
i was moreso just listing an example as to how they have many ways of making money. it is a grindy game, but you can kind of have some freedom and choose how to make your money.
i wasn't implying that any of that should be copied, i just meant to take a sort of inspiration in that there are many unique ways of making profit. the ways implemented should be completely different, as survival and hypixel skyblock are completely different gamemodes.
but basically for...
Take hypixel skyblock as an example- although it’s very grindy there are multiple ways to make money instead of just clicking the same mob in your base. You could kill zealots, do dungeons, etc. and do more advanced as well as more profitable methods to make money as you progress. with as...
@3z6 thsts kinda what I’m getting at. If they fixed the insane pay to win issues, and also found a way to reduce carding, such frequent resets wouldn’t be necessary in the first place, and the typical 6 month cycle (cough cough SKYBLOCK cough cough) could continue as usual
kitpvp is so easily replicable in its current state that any competent server owner could remake the entire kitpvp server in just a few hours. infact, literally any community member could do that. kitpvp is also incredibly pay-to-win. it gets to the point where the aforementioned clans who think...
that being said, kitpvp also needs actually new content. think back to the old reset announcement: they talked about how it was one of their most "feature-rich updates" when there was literally no new content on the server. kitpvp is so boring at the moment, especially when most of the gameplay...
please nobody wants a kitpvp reset, it JUST reset and a reset is not what the server needs. the server needs a better anticheat, more active staff (more diverse timezones, not necessarily more nolifey staff) and finding a way to fix the carding issue. not to mention skyblock has almost gone a...
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