Im sure many of us have played kitpvp in this server, and others, and in this, I will explain the differences, and how they can be changed to make Invaded kitpvp better for everyone alltogether
I will be comparing mainly 2 servers to invaded, munchy, and cubecraft.
(Ik cubecraft isnt the best server but they have a decent kitpvp ideal)
Now what are some major differences!
1. Invaded's kit system is mainly timer and ranks based while munchy and cubecraft are mainly ability/utility based
now what does that mean?
Invadedlands is a vanilla kitpvp (little to no plugins) and is gear based, this gives ranked people advatages. People CAN reach this level of gear through other methods (the shop, voting, timer kits (ex:elite, daily etc))
Munchy is different alltogether! it is a different type of kitpvp (mainly plugin based) so I won't go into detail. They have it so that kits have different pros and cons to them, such as some may be super tanky and deal decent damage but are slow! while some have high attack and speed but little defense. Compared to Invadedlands where you can improve only defense and attack, which often go hand in hand. This should be changed so that it isnt a complete P2W (although p2w kitpvp is honestly unavoidable when it comes to vanilla timer kitpvp ;u; )
Cubecraft however, is something different, there are no timers, and it is vanilla, they have different kits which are overall balanced in the sense of damage, speed, and defense. Some kits have permanant speed 2, with high attack and little to no defense (leather) While others just have plain full diamond and a diamond sword (relative medium defense and medium attack) And some just spawn with little armor, little attack, but a HECK ton of utility (splash pots, lava buckets, rod, etc) what this creates is an enviroment where each player can play to however they want! it is super specialized to each one (archer has good bow but trash sword and trash armor, tank has high defense but slowness and ok weapon) This is completely different to invadeds allround kits, where you get decent armor, decent bow, decent sword, or good armor, good bow, good sword, this creates a enhances p2w enviroment and just makes the game unplayable sometimes.
One more difference that I kinda enjoy for cubecraft kitpvp is you can choose where you spawn! this allows people to play in their prefered enviroment and makes the game more kitpvp and less slaughter at spawn. It spreads the players out and allows them to actually pvp rather than being chased 5 miles by a dude with 20x the gear than them
Now how can we use these differences to improve invaded??
Make 2-4 different no timer kits so people can play a bit more specialized
Here are the kits
Kit pvp: Stays the same
Kit archer: removes the timer, keeps gold armor, but makes it decently worse, bow is power 1, punch 1, and the sword is the same at kitpvp
Kit Ninja: Either perm speed 2 or TONS of speed 2 pots, archer/low armor (maybe full prot 1/2 leather) and 1 sharp higher sword than pvp
Kit Warlock/Wizard: Spawns with either speed 1 or speed 1 pots (not a lot ig), basic kitpvp sword and full leather/ 3/4 leather with 1 chain piece all prot 1/2), Basic sword/1 tier down sword and 4 spash harm pots, 4 splash poison pots, and maybe some other utility
every other kit (such as kit lord, kit god, etc) stay the same.
Also like I said before, there are lots of terrain in the kitpvp map! no matter what actual map it is! there are mountains, a city, so much stuff that could be used, but guess what??? everyone fights at the center, cause thats where we spawn! Make it so that we could (or at the least its super easy to) teleport to different places, this makes it so that people can not only fight in their prefered location, but also so that people with better armor dont just slaughter everyone. We already get a bit of this with /warp fps but I mean its still slaughter, and its not even in the actual map!
Invadedlands is a wonderful server and kitpvp is honestly one of my favorite games. I just feel like this server takes p2w a bit too far and should give us nons who are too broke to buy a rank a chance
TL;DR Make more kits other than pvp have no timer, add some more utility, make kits more specialized, and make a way for people to easily teleport to different locations on the map. If you want reasons/specifics stop being lazy/skim it
Edit: While going through this guide, try think of the questions of, What makes invadedlands kitpvp better than the rest? What makes is different from some random server I can find of minecraftserverlist, What makes the queue WORTH waiting for. I hope that one day it wont be: to be in skeppys/zelks videos
I will be comparing mainly 2 servers to invaded, munchy, and cubecraft.
(Ik cubecraft isnt the best server but they have a decent kitpvp ideal)
Now what are some major differences!
1. Invaded's kit system is mainly timer and ranks based while munchy and cubecraft are mainly ability/utility based
now what does that mean?
Invadedlands is a vanilla kitpvp (little to no plugins) and is gear based, this gives ranked people advatages. People CAN reach this level of gear through other methods (the shop, voting, timer kits (ex:elite, daily etc))
Munchy is different alltogether! it is a different type of kitpvp (mainly plugin based) so I won't go into detail. They have it so that kits have different pros and cons to them, such as some may be super tanky and deal decent damage but are slow! while some have high attack and speed but little defense. Compared to Invadedlands where you can improve only defense and attack, which often go hand in hand. This should be changed so that it isnt a complete P2W (although p2w kitpvp is honestly unavoidable when it comes to vanilla timer kitpvp ;u; )
Cubecraft however, is something different, there are no timers, and it is vanilla, they have different kits which are overall balanced in the sense of damage, speed, and defense. Some kits have permanant speed 2, with high attack and little to no defense (leather) While others just have plain full diamond and a diamond sword (relative medium defense and medium attack) And some just spawn with little armor, little attack, but a HECK ton of utility (splash pots, lava buckets, rod, etc) what this creates is an enviroment where each player can play to however they want! it is super specialized to each one (archer has good bow but trash sword and trash armor, tank has high defense but slowness and ok weapon) This is completely different to invadeds allround kits, where you get decent armor, decent bow, decent sword, or good armor, good bow, good sword, this creates a enhances p2w enviroment and just makes the game unplayable sometimes.
One more difference that I kinda enjoy for cubecraft kitpvp is you can choose where you spawn! this allows people to play in their prefered enviroment and makes the game more kitpvp and less slaughter at spawn. It spreads the players out and allows them to actually pvp rather than being chased 5 miles by a dude with 20x the gear than them
Now how can we use these differences to improve invaded??
Make 2-4 different no timer kits so people can play a bit more specialized
Here are the kits
Kit pvp: Stays the same
Kit archer: removes the timer, keeps gold armor, but makes it decently worse, bow is power 1, punch 1, and the sword is the same at kitpvp
Kit Ninja: Either perm speed 2 or TONS of speed 2 pots, archer/low armor (maybe full prot 1/2 leather) and 1 sharp higher sword than pvp
Kit Warlock/Wizard: Spawns with either speed 1 or speed 1 pots (not a lot ig), basic kitpvp sword and full leather/ 3/4 leather with 1 chain piece all prot 1/2), Basic sword/1 tier down sword and 4 spash harm pots, 4 splash poison pots, and maybe some other utility
every other kit (such as kit lord, kit god, etc) stay the same.
Also like I said before, there are lots of terrain in the kitpvp map! no matter what actual map it is! there are mountains, a city, so much stuff that could be used, but guess what??? everyone fights at the center, cause thats where we spawn! Make it so that we could (or at the least its super easy to) teleport to different places, this makes it so that people can not only fight in their prefered location, but also so that people with better armor dont just slaughter everyone. We already get a bit of this with /warp fps but I mean its still slaughter, and its not even in the actual map!
Invadedlands is a wonderful server and kitpvp is honestly one of my favorite games. I just feel like this server takes p2w a bit too far and should give us nons who are too broke to buy a rank a chance
TL;DR Make more kits other than pvp have no timer, add some more utility, make kits more specialized, and make a way for people to easily teleport to different locations on the map. If you want reasons/specifics stop being lazy/skim it
Edit: While going through this guide, try think of the questions of, What makes invadedlands kitpvp better than the rest? What makes is different from some random server I can find of minecraftserverlist, What makes the queue WORTH waiting for. I hope that one day it wont be: to be in skeppys/zelks videos
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