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Cap Wool shuffle and waterdop rounds at 100

Cap Wool shuffle and waterdop rounds at 100

Bellasprout

Well-known member
Bellasprout
Bellasprout
I know I am not the only one, but I rarely loose waterdrop, but sometimes it goes on for way too long.
I earlier had an hour long waterdrop go to round 530 against MeltingPVP. I know there are tons of other waterdrop gods.
I think that if more than one person gets to round 100, Both should get keys, as it can be really annoying for players to essentially not have an event for a full hour. The same can go for wool shuffle, I've seen it go to round 800 before. They already give out multiple keys in events such as TDM and Sumo. I would like to know your thoughts.
 
+1

Another suggestion, when a player(s) reaches a specific round, the event ends and they player(s) who lasted till that specific round wins.

Example
Waterdrop- Round 75
RedRover- Round 50
Wool Suffle- Round 200
 
This could work, but I think it would probably easier server side to just cap rounds. But I'm not a dev, I am not sure.
which is harder? creating a system to limit the amount of rounds a game could have before auto ending, or changing the wool shuffle map to have less wool
 
which is harder? creating a system to limit the amount of rounds a game could have before auto ending, or changing the wool shuffle map to have less wool
Well yeah its easier for wool shuffle, but this thread is mostly for waterdrop as the games tend to go longer on average.
 
I know I am not the only one, but I rarely loose waterdrop, but sometimes it goes on for way too long.
I earlier had an hour long waterdrop go to round 530 against MeltingPVP. I know there are tons of other waterdrop gods.
I think that if more than one person gets to round 100, Both should get keys, as it can be really annoying for players to essentially not have an event for a full hour. The same can go for wool shuffle, I've seen it go to round 800 before. They already give out multiple keys in events such as TDM and Sumo. I would like to know your thoughts.
For Water drop: they could add obstacles in the air while dropping instead of only having the obstacles be in the water
For Wool shuffle: they could delete wool throughout the match or turn small percentages of it into white wool, making there be less wool to stand on
Other suggestions: Giving tagged players in tnt tag speed 1, so there is more action and players have to come up with ways to get people off their tail
-Adding obstacles in RR (cobwebs, maybe adding 2 pits with a player each)
-KB Sticks in KOTH? (Enables people to be able to hit others further off, like in regular koth, instead of just pvping and chaos.
-Respawn in OITC (I think the respawn system should be changed, as players respawn right in front of other players, instantly dying and giving them freebies. There's already a limit for 28 players in this event, so adding more respawn points shouldn't hurt)
Some of these have already probably been suggested but just some ideas :>
 
For Water drop: they could add obstacles in the air while dropping instead of only having the obstacles be in the water
For Wool shuffle: they could delete wool throughout the match or turn small percentages of it into white wool, making there be less wool to stand on
Other suggestions: Giving tagged players in tnt tag speed 1, so there is more action and players have to come up with ways to get people off their tail
-Adding obstacles in RR (cobwebs, maybe adding 2 pits with a player each)
-KB Sticks in KOTH? (Enables people to be able to hit others further off, like in regular koth, instead of just pvping and chaos.
-Respawn in OITC (I think the respawn system should be changed, as players respawn right in front of other players, instantly dying and giving them freebies. There's already a limit for 28 players in this event, so adding more respawn points shouldn't hurt)
Some of these have already probably been suggested but just some ideas :>
+1
 
For Water drop: they could add obstacles in the air while dropping instead of only having the obstacles be in the water
For Wool shuffle: they could delete wool throughout the match or turn small percentages of it into white wool, making there be less wool to stand on
Other suggestions: Giving tagged players in tnt tag speed 1, so there is more action and players have to come up with ways to get people off their tail
-Adding obstacles in RR (cobwebs, maybe adding 2 pits with a player each)
-KB Sticks in KOTH? (Enables people to be able to hit others further off, like in regular koth, instead of just pvping and chaos.
-Respawn in OITC (I think the respawn system should be changed, as players respawn right in front of other players, instantly dying and giving them freebies. There's already a limit for 28 players in this event, so adding more respawn points shouldn't hurt)
Some of these have already probably been suggested but just some ideas :>
omg yesssss. i like those ideas
 
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