Explaining it so @Fabelz doesnt have to.
When someone loads a chunk it takes some of the server’s resources.
Now, fly loads chunks a lot faster than walking/sprinting because you are faster. so when a lot of people load a lot of chunks with fly AT ONCE it will lag the server. a cooldown prevents that from happening by limiting the amount of chunks loaded because of fly.
this was not done in the previous survival because it was 1.8 which is way lighter than the intensive 1.19.2
Invaded’s hardware can only load that much at once and it’s better than not having fly at all
if you’re crying about it just remember that @Fabelz brought survival online after 7 months that it was offline, and fly is unlimited at claims.
When someone loads a chunk it takes some of the server’s resources.
Now, fly loads chunks a lot faster than walking/sprinting because you are faster. so when a lot of people load a lot of chunks with fly AT ONCE it will lag the server. a cooldown prevents that from happening by limiting the amount of chunks loaded because of fly.
this was not done in the previous survival because it was 1.8 which is way lighter than the intensive 1.19.2
Invaded’s hardware can only load that much at once and it’s better than not having fly at all
if you’re crying about it just remember that @Fabelz brought survival online after 7 months that it was offline, and fly is unlimited at claims.
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