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entities dissapearing?

entities dissapearing?

BabyDragon2409

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babydragon2409
babydragon2409
i went online a few days ago to see that all my item frames and armour stands in my base had disappeared. Other bases around mine were also missing all their armour stands and item frames too. 2 of my armour stands had netherite armour and i had a bunch of things in my item frames. also, just now i went to check my villagers, and only the named ones were there and the others just weren't there. idk if it was a player or bug but has anyone else had this problem happen to them?
 
i went online a few days ago to see that all my item frames and armour stands in my base had disappeared. Other bases around mine were also missing all their armour stands and item frames too. 2 of my armour stands had netherite armour and i had a bunch of things in my item frames. also, just now i went to check my villagers, and only the named ones were there and the others just weren't there. idk if it was a player or bug but has anyone else had this problem happen to them?
Usually chunk errors, gets rid of entities if they get too high. It’s a crash prevention.
 
Usually chunk errors, gets rid of entities if they get too high. It’s a crash prevention.
Usually, chunk errors get rid of entities if they get too high. It’s a crash prevention.
Usually chunk, errors get rid of entities if they get too high. It’s a crash prevention.
Usually chunk errors get, rid of entities if they get too high. It’s a crash prevention.
Usually chunk errors get rid, of entities if they get too high. It’s a crash prevention.
Usually chunk errors get rid of entities, if they get too high. It’s a crash prevention.

-An *almost* original poem by birchbox
 
Usually, chunk errors get rid of entities if they get too high. It’s a crash prevention.
Usually chunk, errors get rid of entities if they get too high. It’s a crash prevention.
Usually chunk errors get, rid of entities if they get too high. It’s a crash prevention.
Usually chunk errors get rid, of entities if they get too high. It’s a crash prevention.
Usually chunk errors get rid of entities, if they get too high. It’s a crash prevention.

-An *almost* original poem by birchbox
Very original, love to see it!
 
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