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Fall damage (Server suggestion)

Fall damage (Server suggestion)

UncleJimmy_yt

Active member
AShadedBlobfish
AShadedBlobfish
I know there is a region under spawn where there is no fall damage, however in my opinion this does not extend out far enough, if you are on the parkour and you fail or (more likely) are knocked off, then you take fall damage. There are also some other places where fall damage occurs, such as if you land on the tree that is directly under spawn. Can one of the builders or staff members please fix this.
 
I know there is a region under spawn where there is no fall damage, however in my opinion this does not extend out far enough, if you are on the parkour and you fail or (more likely) are knocked off, then you take fall damage. There are also some other places where fall damage occurs, such as if you land on the tree that is directly under spawn. Can one of the builders or staff members please fix this.
That's a good idea. The NoFall region extends like 50 blocks out from the block you spawn on. Might sound like a lot but it really isn't.
 
In my opinion it should stay as it is now since people can use different methods to kill somebody this way, for example people could run op a hill and bow someone off to let him take fall damage. It also gives people more of a challenge at certain places in the map since you can fall off
 
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The parkour is supposed to be a challenge and dying of fall damage is a risk you take by trying to do it. Also don't jump out so far and you won't have the issue of dying from fall damage when jumping from spawn.
 
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I know there is a region under spawn where there is no fall damage, however in my opinion this does not extend out far enough, if you are on the parkour and you fail or (more likely) are knocked off, then you take fall damage. There are also some other places where fall damage occurs, such as if you land on the tree that is directly under spawn. Can one of the builders or staff members please fix this.
Fall damage area goes pretty far already it works and would be fine the same
 
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