Alright so I've been playing Invaded soup quite frequently for the past few months and I've gotten to know it and the people who play it pretty good, and as such a few things have popped into my mind that I (and many others) would like to see implemented. I intentionally left out the ideas that are actually impossible to make, because unfortunately there will always be someone who's unhappy with the gamemode. However I'm actually happy with the gamemode, these are just some things I think will make it better.
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Kit suggestions:
(Kangaroo) This ties directly into my playstyle, if you've seen me on soup you know that I love the kangaroo kit, and as much as I do, the one thing that keeps this kit out of balance is the fact that you're still able to use the jump ability while in the water. This is extremely overpowered and no kit really has a chance against it. Anyone who's been using the kit for over a day knows that it's literally impossible to lose a water fight when you have this kit. However, one of the reasons why I sort of don't want this feature to go is because it cancels out the fact that people who use archer will be able to water camp without anyone being able to stop them, because they'll be killed before they can, and that brings me to the next suggestion.
(Archer) The damage on the bow for archer kit
needs to be lower. I'm not entirely sure how the system of damage for the archer kit works, but even on the first hit i've seen deal 4 hearts a hit to full sonic gear, and on the third - fourth hit it can deal half health to a full iron. This to me is way too much and as I said before if they're in the water it is literally impossible to kill them without kangaroo, or ninja.
(Ninja) Ninja kit is loved by a lot of people, and I don't actually see anything wrong with the idea of this kit other than the fact that you can teleport behind someone even after they kill you. I personally don't like this because it's near impossible to counter. I got challenged by someone to ruin my 100 kdr goal, and I killed them 5 times, however each time I would get more and more of my armor broken. When all of my armor was gone by the end of the 5th fight, he simply teleported behind me with ninja again and cleaned me up. To me this is just too overpowered and even though it requires like 5 deaths to work, it still has literally no counter, so I don't know if I like this. The other suggestion I have for ninja kit is to change the way that the ability usage registry works. Instead of making it so that the ninja can just hit any player and be able to teleport behind them, make it so that a player has to hit the ninja. This is because when a ninja is running away from you in a fight, they can just punch someone once, run for a little bit more and while you're chasing them, teleport behind the player they punched and get away.
(Stomper) Stomper kit is arguably the most hated kit among people who actually play the game seriously, and for obvious reasons. I'm aware that there is a way to counter the stomper ability by sneaking, but when you're by the hand tree in the map and you're having a 1v1 with someone, you can't always hold shift or be constantly looking up to check if stompers are there. I've been killed by stompers like that more times than I care to count, so my suggestion to nerf this is to make the stomper kit just simply do less damage. I don't see anything wrong with the kit itsself, but the damage is just too high, and I think everyone can agree on that.
(Snowman) Those suggestions above are the four important ones that I really wanted to address, the rest are extremely minor. Personally I don't see the point of having the snowballs (with snowman kit) debuff the user of the snowballs, to me that just ruins the point of the kit, it's not that big of a deal though because no one really uses snowman for serious pvp anyways.
Map suggestions:
I actually like the soup map quite a bit, but there is a few things I'd like to change about it.
(Slabs) First off, there's just too many slabs on the map and it makes it really annoying for pvp, and it is in huge favor of laggy players (i'll get to that more in a minute).
(Terrain) There's a little too many terrain changes in the gamemode, especially on shifts from the normal ground level to the below ground level, most notably behind the hand-tree. Once again, the amount of slabs and just how much the terrain shifts there makes it nearly impossible to have a fair fight. I know a lot of KitPvP players were complaining about the previous map being too mountainy, and when it got flatter they still complained, but soup isn't a gamemode of bow boosting and mountain climbing. Very rarely do people actually camp on the high places in soup, and when they do there's usually an easy access point to attack them, so I think a flatter map will make the gamemode more enjoyable.
(Holes) The holes in the map are very very annoying, but at the end of the day in most often cases you're going to be hit into a hole in the map simply because you're afk, not because you're fighting. However, in the rare situation that you get knocked into one of the holes while actually fighting a player, it almost always will kill you if you don't land in the water.
(Water) I actually don't have too much of a problem with the water on the map, the only thing is that there's a few spots that allows for people to camp in the water (without drowning), with their back up against a full wall so they literally cannot take knockback, and just wont die, even in a 2-4v1 situation, because moving in water is slow. The only way to counter these is through the kangaroo kit (which if my suggestion about kangaroo gets implemented, wont be a counter) and the ninja kit.
Mechanics suggestions:
(Knockback) I'm actually a pretty big fan of the knockback on invaded, and I'm not too much of an optimization expert when it comes down to the details, but considering how over 70% of the soup playerbase has over 100 ping, for players with 35 - 70 ping it's almost a guaranteed loss if you're in a fair fight. The knockback is just too favorable for laggy players and in my opinion it should be the opposite. W Tapping works pretty well, however you literally have to let go of W in some cases when fighting someone w/ 130 ping on slabs, which can get you into a combo from them very easily.
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I hate to be that annoying guy that pings the staff on the forums, but I really want to see some of these suggestions to be at least looked at before this thread gets drowned, so I guess I will this time.
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@Mega @TehNeon )