Someone has to say this , the mob stacking plugin is broken.
The old plugin where stacks would go up to 100x only was great in terms of grinding without having to worry about mobs despawning if you hit the wrong stack , although it brought a lot of lag (fps and server lag) it had to be fixed by bringing the x15K stacking plugin I get that.
but
Iron Golems used to be the #1 way to bring money but now they're pretty much useless if you have more than 4 ig spawners.
Im guessing everyone's familiar with how stacking works now , where if you kill just 1 mob from a full stack of mobs (15k) and theres a stack next to it thats any less than 15k mobs , the smaller stack will despawn right after you kill just 1 mob out of the full stack.
Why can't we for example , have a 15k stack next to a let's say , a 4k mob stack , kill like a 100 mobs from that full stack , then have the smaller stack help it get back up to 15k without losing the entire stack, so we'd have a 15k stack and a 3.9k stack after we've killed a 100 and so on.
Since we can't decide which stack of iron golems burns in lava first , it creates a big problem.
I dont want to have to afk 8 ig grinders in order to make the most out of it if the plugin is broken
This applies for all the spawners , not just IGs and i'm pretty sure a lot of you have faced a similar problem regarding this plugin.
The old plugin where stacks would go up to 100x only was great in terms of grinding without having to worry about mobs despawning if you hit the wrong stack , although it brought a lot of lag (fps and server lag) it had to be fixed by bringing the x15K stacking plugin I get that.
but
Iron Golems used to be the #1 way to bring money but now they're pretty much useless if you have more than 4 ig spawners.
Im guessing everyone's familiar with how stacking works now , where if you kill just 1 mob from a full stack of mobs (15k) and theres a stack next to it thats any less than 15k mobs , the smaller stack will despawn right after you kill just 1 mob out of the full stack.
Why can't we for example , have a 15k stack next to a let's say , a 4k mob stack , kill like a 100 mobs from that full stack , then have the smaller stack help it get back up to 15k without losing the entire stack, so we'd have a 15k stack and a 3.9k stack after we've killed a 100 and so on.
Since we can't decide which stack of iron golems burns in lava first , it creates a big problem.
I dont want to have to afk 8 ig grinders in order to make the most out of it if the plugin is broken
This applies for all the spawners , not just IGs and i'm pretty sure a lot of you have faced a similar problem regarding this plugin.