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Problems with Last Man Standing and other events.

Problems with Last Man Standing and other events.

WutsMyName

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WutsMyName
WutsMyName
If you read the title and play on invadedlands you probably know where I’m going with this, but if your clueless here it goes.

#1 Last man standing-With so many players and teamers it’s impossible to finish within the time limit. Some suggestions, remove it, give everyone who lives a key(lol not going to happen), make it UHC like so the boarder shrinks.

#2 Spleef lagggggggg
Suggestions- Two platforms?? Not an efficiency shovel.

#3 1v1 Brackets and Sumo. To long. Suggestions-For the first and second rounds maybe make more arenas for people to fight.

All the other events I like, besides water drop because I always die the first round.

oh yeah... add one or two more red rover killers.
 
If you read the title and play on invadedlands you probably know where I’m going with this, but if your clueless here it goes.

#1 Last man standing-With so many players and teamers it’s impossible to finish within the time limit. Some suggestions, remove it, give everyone who lives a key(lol not going to happen), make it UHC like so the boarder shrinks.

#2 Spleef lagggggggg
Suggestions- Two platforms?? Not an efficiency shovel.

#3 1v1 Brackets and Sumo. To long. Suggestions-For the first and second rounds maybe make more arenas for people to fight.

All the other events I like, besides water drop because I always die the first round.

oh yeah... add one or two more red rover killers.
So whenever I play these events I dont really have an issue

1) I dont see this as a problem and I have a relatively easy time getting points. Hard to team on that mode since everyones slapping eachother in mid anyway.

2) I do agree a 2nd platform would be kinda cool but that would also increase the lag. There are efficiency shovels so the blocks are near insta-break, and without it wouldnt be true spleef

3) Yeah theyre a bit long, but j go on your phone or something if it bothers you. Theyve never been mind-numbingly long for me to deal with. Besides, it would be exponentially harder for the devs to add multiple arenas and have the plug-ins cooperate with that
 
Making the arena smaller on sumo is a bad idea sumo maps rn are pretty good i dont think they need improvement and i think brackets should get a smaller arena. One redrover killer is already enough since people can hit each other and hit themselves in where the killer is.
 
I agree with #2 that spleef is laggy, especially with all the players. Maybe there should be a limit on how many people can join the spleef.
 
Spleef is really laggy, I always find myself die in the first 5 seconds due to the lag.

Also LMS is a good game mode with potential but the community itself is ruining it, imo. I've played it on plenty of other servers where there have been no problem at all.
 
Spleef is really laggy, I always find myself die in the first 5 seconds due to the lag.

Also LMS is a good game mode with potential but the community itself is ruining it, imo. I've played it on plenty of other servers where there have been no problem at all.
try turning down particles usually that makes people lag
 
If you read the title and play on invadedlands you probably know where I’m going with this, but if your clueless here it goes.

#1 Last man standing-With so many players and teamers it’s impossible to finish within the time limit. Some suggestions, remove it, give everyone who lives a key(lol not going to happen), make it UHC like so the boarder shrinks.

#2 Spleef lagggggggg
Suggestions- Two platforms?? Not an efficiency shovel.

#3 1v1 Brackets and Sumo. To long. Suggestions-For the first and second rounds maybe make more arenas for people to fight.

All the other events I like, besides water drop because I always die the first round.

oh yeah... add one or two more red rover killers.
100% agree with the last man standing and 1v1 brackets opinion. I've never seen anyone win the last man standing, and brackets need more arenas because they take longer and aren't even fun to watch.
 
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