still gonna be hoppin on in 1.8.9 fk all thatI think they might go past 1.17 and go straight to 1.18
still gonna be hoppin on in 1.8.9 fk all thatI think they might go past 1.17 and go straight to 1.18
i dont think they will add that since that would make ranks less useful since warps could be used as /home. i think its a good idea and i would want it but in the end they need to make moneyplayer warps for sure- like warps to igps and stuff
Player warps are for if someone is not online and an online player wants to go to an IGP they can. It would be useful.i dont think they will add that since that would make ranks less useful since warps could be used as /home. i think its a good idea and i would want it but in the end they need to make money
I know the survival server will not reset for a long time but I want to know what you guys want to see in the future reset. Like features etc.
all the og's back![]()
Do u have anything in mind? Because that really not enough detail? do u mean like a weekly achievement or smth like that?something that makes the game fun and not clicking on mobs to get money, although it'd probably be really hard to make considering Invaded
a towny plugin and towny siegeI know the survival server will not reset for a long time but I want to know what you guys want to see in the future reset. Like features etc.
I like classic SMPs, or at least something that requires a challenge rather than getting spawners, putting 64 of them in the same block, and then clicking on them. In normal survival you have to build different farms for different things, you have the challenge of finding or making a design, getting the items, and making a farm; that's kinda taken away when people with a rank can get the tools to get blaze spawners right away and then whoever has the time and /fly to look for them gets rich right away. Tbh I'm not really sure how an actual survival gamemode could be implemented on Invaded. Maybe something like Munchy?Do u have anything in mind? Because that really not enough detail? do u mean like a weekly achievement or smth like that?
an actual survival gamemode would mean no /shop, no /tpa, no /home and everything so I don't think many people will agreeI like classic SMPs, or at least something that requires a challenge rather than getting spawners, putting 64 of them in the same block, and then clicking on them. In normal survival you have to build different farms for different things, you have the challenge of finding or making a design, getting the items, and making a farm; that's kinda taken away when people with a rank can get the tools to get blaze spawners right away and then whoever has the time and /fly to look for them gets rich right away. Tbh I'm not really sure how an actual survival gamemode could be implemented on Invaded. Maybe something like Munchy?
I don't think it needs to go that far. There are examples of survival servers with /shop, trading, /tpa, /home. I'm just saying that other things invaded has added, like the fact that you need to click on mobs for ages to get money, I personally don't really likean actual survival gamemode would mean no /shop, no /tpa, no /home and everything so I don't think many people will agree
I agree with that, some things definitely need to change but survival and skyblock have always been like that and I don't think staff are going to change it sadly because it would mean changing too much things. If we get a skyblock reset then a survival reset, it would already be a great thing because there have been 3 kit resets since last survival and skyblock resets, and we feel like no one cares about skyblock and survival right now. Almost all the staff only go on kit and never on survival neither on skyblock. The only staff members that come sometimes are Bellasprout and Lumboc (only to troll DorisHD so Idk if we can really count him)I don't think it needs to go that far. There are examples of survival servers with /shop, trading, /tpa, /home. I'm just saying that other things invaded has added, like the fact that you need to click on mobs for ages to get money, I personally don't really like
I agree a lot with this, though it would be sad to copy all of Hypixel skyblock. Making more profitable methods would be a really good idea as it would mean people would have more things to do. Can you just elaborate what you mean by "dungeons" to see if I get it right?Take hypixel skyblock as an example- although it’s very grindy there are multiple ways to make money instead of just clicking the same mob in your base. You could kill zealots, do dungeons, etc. and do more advanced as well as more profitable methods to make money as you progress. with as invaded you literally only have one way of making big money. Implementing a more diverse economy with multipel ways to make money would be a good start
he’s describing how hypixel skyblock worksI agree a lot with this, though it would be sad to copy all of Hypixel skyblock. Making more profitable methods would be a really good idea as it would mean people would have more things to do. Can you just elaborate what you mean by "dungeons" to see if I get it right?