honestly, i'm super tired of needing to re-explain myself to certain players that seem to solely want to start drama, they aren't bringing any actual solutions to the problems i've raised, and just solely wish for things to be reverted back to the way they were at X, when honestly, it won't happen. i may miss a few points here, but please, let me continue.
Firstly, I am a developer. I may suggest content additions based off of necessity, or based off of my own opinion, but it doesn't necessarily mean that it may end up seeing the light of day. Certain things that people like, I may have suggested, certain things they dislike, I may not have. To pin all of the blame on me as some are doing is a ridiculously narrow minded conclusion, and genuinely just does nothing to help the situation at all.
In stating that, I have tried to be more transparent. Would it have been great that I posted
every single change I'd made to survival in the updates channel? Sure. But to be clear with you here, I'm not done, and when I am, I'll probably go more in depth. As I have stated previously, iron has been nerfed as a means of discouraging overall IGP usage. Does that suck? yeah, sure, and I can see as to how someone who spent days working on their farms only to have their profitability cut could absolutely hate that. Will it be reverted? The limitations? So far, probably not. They're working. The server's performance has improved significantly, and I haven't been messaged once over the past few days to restart, or attempt any fixes on survival's lag, because honestly, it hasn't been as nearly as bad as it was. Is it perfect? no. Will it ever be? probably not.
My job, first and foremost, is to keep the server playable, regardless of whether I, or you, like or dislike a certain change. IGP farming isn't necessarily a
big bad evil that needs to be removed, but certain implementations of such a farm are... problematic.
Certain player's farms (of which, I'm not going to name for obvious reasons) were, and still are, dramatically hurting the server's performance in comparison to other's. That is not fair. Nobody should be drastically worsening the gameplay experience via resource hogging for others due to their own seek for profit. At that point, you're honestly beginning to exploit the server, and it's resources as a result. If I ban someone using a lag machine, and someone unintentionally creates a grinder that crashes the server, other than intention, there isn't a huge difference at the end of the day as the end result is the same. You lagged the server, it must be prevented in the future in order to allow for server playability, yet again, regardless of how any of us feel about it.
Only the fact that they took perks from for example Hero rank (/heal,...) is just completely unjustified and I can't find any "logical" reason behind that shit, that's just scummy, but ey that's not a dev decision
Honestly, someone may have mentioned this at one point to me, but until this thread I genuinely wasn't aware of it. This has now been fixed as it was an unintentional side effect due to the perms conversion from a few months ago.
So taking away full /fly is not scummy? Wtf do you mean? Fabelz should be looking at other options before going for an easy solution when it will affect the server as a whole. Then destroy a whole method of how to make money that has been on IL for longer than I played. The server feels it has been made in 10 mins. All this server performance shit is bullshit. If Fabelz knew it /fly gonna be an issue (When it was never an issue before.) Why did he agree to make the world board 30k x 30k blocks? Also, Fabelz said the world was pre-loaded...Yeah, that bull shit. Then states that the server CPU won't handle it. AGAIN IT WAS NEVER AN ISSUE. Also, the eco is dead. Is someone already having 100 mills? and you saying u can't make hella money? Think before saying stuff and saying my name.
The server is bad. And Fabelz not doing well.
As I've stated to you multiple times, map radius utilizes our drives more than our processor. It has nothing to do with chunk loading, generation, or the like. We pre-generated the map to ensure that when chunks were loaded it did not take as long. This still doesn't help when you have 50 players online mass flying around a map. Minecraft wasn't designed for this, and regardless of what processor you obtain, or how much money you throw at this as a problem, it's unfixable.
1. Fablez admitted he had the logs from previous seasons and openly said that the mass amount of pistons lagged the server in previous seasons. Instead of changing this before the season starts he decides to change it weeks into the season and destroys countless hours that majority of players spent on farms.
2. No prior warning and 0 communication until after the change was made. Communication has lacked on this server since the beginning. After the change was made random Minecraft children police known as mods decide to come on and mock us after the change, which only promoted more players to shit on fabelz. I obviously don’t hold this against fablez but the staff team as a whole.
3. Lowering the price of iron makes it extremely hard for any player to believe the sole reason of this change was for lag improvement. I’m honestly not sure exactly what was going through his head and it’s pretty obvious to survival players Fabelz lacks actual knowledge in leading a survival server. Since the pistons nerf any iron golem farm possible will be about half as efficient. So what does he do to counter the pistons nerf? Shit on golem farms even more by lowering the price. Fabelz has argued that there are farms that can compare to the production of the previous farm, which I and many others will tell you is simply not true. Yes, there are farms that will come close if you have 30 iron golems, but when you start having a large amount such as 4+ stacks then there is simply no comparison. Not to mention he’s never built a iron golem farm so acting knowledgeable about this is pretty hilarious. If fabelz can produce a farm that makes 11 million an hour with 10 stacks of spawners I will gladly admit I’m wrong.
4. Ties into my first reason, but players feel like any farm they try to make now will also be nerfed and will be more time wasted. Fablez has said there is no plans to limit hoppers, but I will be interested to see how quickly he back tracks once some old designs are brought back into the server.
1. As I've stated to you previously, I'd been hoping that it wasn't necessary to implement these limitations as 1.19 has had optimizations done to it that previous versions lacked. Upon realizing that it wasn't helping as much as I'd liked for it to, certain limitations were enabled to discourage server usage that severely hampered performance. Regardless of myself having previous logs or whatnot, this is solely just a byproduct of me being an optimist more than anything else.
2. The staff have now been talked to about this.
3. Addressed above.
4. Any design that severely hampers server performance will be limited. Dependent on the design, I may be able to make design-specific limitations that prevents people from being able to harm the server whilst keeping around the features that the players like. This is the ongoing nature of development, and one I do not take lightly.
A lot of important things are being compromised for "performance" this season, (fly, golem farms, etc), because of the version. At this point, I would much rather have the version be changed back to 1.16, or even 1.12-1.8.9, if it means getting important parts of survival back.
Not to mention that the 1.19 version doesn't even really work, as claims can be broken below y0 and above y255, which means you can't even really build there. The building blocks aren't worth the issues/compromises
Claims are fixed.
The entire point of a server is to get players to join and to be good to the players so they stay. People play servers for a reason. The entire appeal of every successful server ever can basically be dwindled down into 2 things: how enjoyable the server is, and how competitive it is. Something like kitpvp might be a mixture of that. Survival used to be a mixture of that, until they had to take away rewards because of EULA issues. After that survival has practically been entirely about enjoyment. People made it enjoyable by giving them challenging yet obtainable hard goals to reach, which are basically entirely; make huge farms, get tons of money. They've basically destroyed that entire thing now. There is far less incentive to spend so much time on the server to make huge farms, and the ability to even do that in the first place has already been severely limited. You know what happens when you do things like that to a server? People complain about it and they leave. Literally contradicting the entire point of a server, is to have players. Fabelz is a developer, and he is only a developer. So it's not his fault, but he only thinks about it on the servers side of things. Sure it's on paper better for the server to do these things because it may improve the performance a little. For a server that relies as much on enjoyment as survival does, you have very little sacrificial room to change things for, whats in the players eyes, for the worse. They have gone far beyond that line. This is why so many survival players are complaining about it and many already leaving if not just giving up. Fabelz , sure it may improve performance, but is it worth it at the expense of the players at large at a quantity such as this? In any normal server owners eyes, they would say no. Whether this means reverting some of your changes, or just changing the servers version back to what it used to be, or upgrading the server with skeppys huge bank account, whatever the solution may be, the expense of players enjoyment which is what the current solutions have been knicking off is the LAST option you want to resort to. And Fiebe, this stuff just contradicts what the survival servers playerbase has built as the entire point to it. That is not how you run a successful server. That is how you save a few bucks, destroying your server at the expense of that.
Honestly, I've worked at networks before this that have limitations that are
significantly worse than anything I, or the people working on invaded before me, have implemented thus far. I'm also not solely looking at performance graphs, although, statistics are a good indicator on when something is going wrong.
There are other solutions we have, I don't necessarily know if they will work as well as I'd like them to. This was a good solution for the time being, however.
See I knew IL will somehow ruin the server. Didn't know how but knew they would and will continue making mistakes. I didn't like the season because it was not the same. Don't feel the same at the start. Fly timer should be scarp it basically scamming and they know it.
I want survival to be alright again. I want IL to be back to its prime in 2020 but the staff team doesn't have the Motivation as the team did in 2020 and made it the IL we all know and love. I think if IL doesn't make big changes soon behind the scene it gonna go downhill very quickly. We now know Fabelz doesn't care about player's enjoyment and only if the server is on 20 tps at ALL times.
There are no valid points on a flight timer imo. It scamming. People brought ranks and the perm /fly to FLY for how long they want.
Fabelz needs to make changes quick or he is out of the door. (Also i want see dark knight to be more active as I think he more qualified then anyone else on the network for the job)
A lot of the people that are working on the server now have worked on it since 2020 or beforehand. I, for example, have played here on-and-off since 2018, have built for the server, and have worked closely with members of it's staff team for years. To say we lack motivation is an understatement, but it can be discouraging when we're actively criticised every time we make a move that certain groups of players may dislike. Also, food for thought here, but large-scale minecraft servers
rarely run at a perfect
20 TPS, regardless of how hard we may try to get that to be the case. Have we made strides to get it back towards that end of the scale? Sure, but I'm well aware that it'll never be running perfectly all the time, and I'm more than fine with that. The objective here is to stop the lag, as it can cause
severe issues, ranging from a worsened PVP experience, to decreased AI/physics movement, overall slowdowns on the server's reaction time to players, to crashing, to data corruption.
Finally, I'm not going over the flight timer again, nor am I going to speak on the behalf of anyone working here/not working here anymore. It's genuinely none of my business, and I don't have a right to be speaking on their behalf.
Let me know if you guys have anymore questions, I'm happy to answer when/what I can.
Thanks for reading this overly large post. <3