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Clan System Suggestion

Would you like to see this in-game?

  • Yes

    Votes: 94 85.5%
  • No

    Votes: 16 14.5%

  • Total voters
    110

Clan System Suggestion

That's just retarded
I think 30 days might be a bit much but think about all the people who will grind there asses off the entire map just to get kicked the last day and lose all that money THEY grinded, wasting hours on hours of there time and probably just end up quitting invaded.
 
this thread has the people that are actually providing suggestions and helping, and then some kids ready to fight and insult each other
 
Hello folks,
So recently I have been thinking of a very unique idea for InvadedLands. A clan system where you and a few of your friends could join the same clan to compete for clan top, This would work better then top kills for individual players. Instead of having paypal payouts for top kills we could have "clan top payouts" there would be many fun additions to this. The server would be way more competitive and fun for people who want to have a group of friends to team up! Clans are a very good way for players to start to bond more and get into the server a little bit more. I feel like this would bring a bunch of people back that had quit in the past, just because its a highly requested Idea that needs to be implemented into the network to make it a better place. The money would be distributed equally depending on the amount of clan members they have, The clan top would be calculated by the amount of kills each player has.

Clan Top Payouts
Clan top #1- $100 Paypal or $150 Buycraft
Clan top #2- $75 Paypal or $100 Buycraft
Clan top #3- $50 Paypal or $75 Buycraft

Clan Commands
-/clan create {name} - creates clan
-/clan invite {name} - invites specific person to clan
-/clan kick {name} - kicks person from clan
-/clan upgrade - Upgrades amount of clan slots, Upgradeable with money
-/clan disband - disbands clan
-/clan promote {name} - Promotes specific player to Captain then Co-Leader
-/clan leader {name} - Transfers clan ownership
-/clan leave - leaves current clan
-/clan info - {name} - lists clan Leaders and Members
-/clan join {name} - Accepts clan invite
-/clan help - lists clan commands
-/clan deny - rejects an invitation
-/clan top - shows list of top 10 clans
-/clanchat - toggles clan chat
-/clan ally {name} - allies clan
-/clan ally accept {name} - accepts ally
-/clan setname {name} - sets name for clan

Clan Upgrades + Slots
Each clan would start of with a maximum of 4 players at a time, each time you upgrade your clan it would gain 2 player slots.
Each time you upgrade the amount for the upgrade would increase by 10,000 so the first upgrade would be 10,000 the second upgrade would be 20,000 and so on, The max amount of people per clan would be 10. I was thinking of charging people a bit more to upgrade but I wasn't sure what would be an appropriate amount.


Permissions
When you purchase VIP rank or higher you would gain access to creating a clan so for example members would only be able to join clans not create clans. A lot more people would buy VIP rank or higher to gain access of this command therefore InvadedLands could use that currency for clan-top payouts.

Thank you
Thank you to everyone who read this thread and took there time, I really do appreciate it as it took me a couple hours to think of a fully complete. If you have any questions or concerns about this suggestions add me on discord Wherry#1213 or comment down below what you think. Credits go to @swervah and @Caydones for the idea!
I was literally telling @Gilli about this yesterday lmao
 
Like I said before, I like this and especially the thought of clan duels, and tournaments on the week end for temp ranks, items etc? And there surely has to be negative affect for dying. And as someone said earlier there has to be some sort of way to prevent kicking right before the cash out. maybe for the last 14 days before cash out you can't kick from clans? And the thought of streaks seems like a good idea to me, example when you get a 100 kill streak your kill points are multiplied by 1.1x rather then 1x but then removed once you die, so if you were on a 1000 kill streak you would get 2.0 points for one kill? This way kill streaks mean something and have value.
If someone were to get kicked from there clan there kills would go with them, so it would be based on kills
 
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