Now, this all starts with a claim by tehneon where he mentions that the clearlag plugin is used to inprove player fps, not the performance of the server. This isn't entireley true nor entireley false, but I do think that the amount of items on the ground & the amount of players on does affect the performance or atleast the network performance.
The clearlag plugin has a feature called cleartask which clears all the ground items ever five minutes. The difference between that and the default minecraft despawn rate is the fact that the minecraft one deletes items 5 minutes after the item has been dropped, whereas the cleartask clears all the items every 5 minutes.
Because many people don't know about the pickupfilter, the items on the floor are not that bad. However, the server has enabled the limiter to limit the amount of entites.
So I just said some random facts, and what I'm trying to say is that the clearlag is better for server performance and they should use or code a plugin that lets you hide items. There is already a plugin called FPSHelper (paid plugin btw) which lets u toggle the visibilty of items. It would be a wayy better antifps lag method than clearlag
The clearlag plugin has a feature called cleartask which clears all the ground items ever five minutes. The difference between that and the default minecraft despawn rate is the fact that the minecraft one deletes items 5 minutes after the item has been dropped, whereas the cleartask clears all the items every 5 minutes.
Because many people don't know about the pickupfilter, the items on the floor are not that bad. However, the server has enabled the limiter to limit the amount of entites.
So I just said some random facts, and what I'm trying to say is that the clearlag is better for server performance and they should use or code a plugin that lets you hide items. There is already a plugin called FPSHelper (paid plugin btw) which lets u toggle the visibilty of items. It would be a wayy better antifps lag method than clearlag