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Deleted member 12896
Hey, Sploofie here. Recently I have been noticing issues popping up frequently, and today I have a list of 10 ways you could improve survival, attract new people, and altogether make it a better experience for us players. Keep in mind this is an opinionated list, so any constructive criticism is appreciated <3
1. Mob Spawns: I feel like mob spawns are an important aspect to making survival feel lively. A good idea would be limiting spawners / increasing prices and setting the difficulty to medium or hard, to allow more of a survival feel. This in my opinion is really important because its the main different between survival and creative or any other type of server like kitpvp or skyblock.
2. PVP: Now, this is controversial, but i believe adding pvp OUTSIDE of claims would really help decrease the boredom some players have expressed on the server. Im not saying pvp everyone, just in unclaimed spaces in the wild, to allow more natural fighting where you can also build, instead of a small warp pvp where you can only fight. This is much different from kitpvp, where the money, kits, gear, and map are all revolving around only fighting. If you don't like this idea, another ALTERNATIVE would be adding /claimpvp, where a player can allow pvp in any of his/her own claims, just like /claimexplosion. Again, this I feel is very important for a survival server, as what is there to survive from if there are no hostile mobs or other players to fight. If you ever do consider my suggestion, also considering removing /warp pvp if you ever add pvp inside the real survival world.
3. Reaction Rewards: Don't wanna flex, but I bet a lot of players have seen other players and I winning a lot of reactions, and I feel it should be more rewarding than 100$, which for perspective can only buy you one iron ingot or ender pearl. Increasing the reward to $10k, or even $5k, would encourage more participation instead of the same people just typing everytime.
4. Shop: I don't think the shop is built right. Diamonds, iron, and ender pearls are just so cheap, so are many of the spawners. In my mind, a diamond should be at least $100k and no spawner should be less than $1,000,000. Also, I believe less items should be sold in the shop, to motivate players to find items on their own in the actual survival world, instead of just getting a couple thousand dollars and getting stacks of diamonds and free stuff. Also, why sell diamond armor and swords in /shop and have them in /kit if there is no reason to use them, besides /warp pvp, where i notice is commonly empty.
5. Enchantment tables: Just fix them, they don't provide what they promise. For example, you think you are getting a book with unbreaking 2 but you actually get knockback 1. The enchantment tables therefore are completely random and it says something different than what it gives, and I think this needs a fix
6. Crates: A lot of players have complained about survival crates being a scam or useless. One reason is because every crate offers basically the same thing. The only ranks or spawners you are somehow "able to get" are Immortal and Titan rank, and Cow and Iron golem Spawners. Why not make it so that vote crates can give you squid or slime spawners, super or elite rank. Then make common keys give either mushroom or pig spawners, hero or legend rank. Finally, have rare keys give the same immortal or titan rank, but blaze or zombie spawners. Also, change up the rewards a bit. Players are only getting ores, money, and spawn eggs. Why not add beacons, wither/skeleton heads, saddles, blaze rods, ender pearls. Make it more exciting and suspenseful for people to open up their keys for supporting and voting for your server.
7: Reboot: Reboot times are broken. While reboot is meant the happen at 2am EST (6am GMT), the reboot is often delayed and the messages are often messed up, going from "Reboot in 2 minutes" to "Reboot in 10 minutes."
8: Mod Appearances: I've seen plenty of mods always on kitpvp or skyblock whenever I log on them, but what about Survival. Players that repeat a message 1 or 2 times often get muted for quite long, while the annoying ones that spam "Ban me" or "I'm Xraying!!" or any other unpleasant messages don't get muted for half an hour, an hour, maybe even 2 hours I don't know. I just think staff should start moderating survival more and booting the real nuisances. Another reason I feel this is a problem is because new players are always depending on other players to figure out things. I feel like improving /tutorial and adding help for spawners, auctions, and commands like /notify, which turn off mcmmo notifications and /ignore, which help a player ignore someone bothering them in messages. Or mods could just be online to help any new players with any problems they are encountering. ( I have also noticed a TON OF PLAYERS having difficulties navigating and figuring out /trade, with the different increments, different types of trading, and so on.
9: Tpa Trapping/Scamming: I have 2 ways to fix some of the annoying problems players have when dealing with those who scam and tpa trap. First, giving a warning to any players if they are being teleported into /warp pvp. This would be a nice way to warn players 50% of the time they are getting randomly tpaed by a killer. Second, disabling nametags for spawners. I've seen quite a few players quitting the server after buying a fake spawner in auctions that wasn't what they were expecting. Disabling nametags for spawners wouldn't change anything about survival, just reduce the amount of scams going on.
10: Commands: First off, a lot of players have told me they want to keep /fix and /fly, which is understandable. BUT, what about /heal, /ext, /feed, and /ci. /ci is the most useless command i've ever seen and i don't think it needs to exist lol. Also, i feel like /heal, /ext and /feed just ruin the point of survival and also food. We already have lots of food to buy in /shop, and god apples/fire resistance potions to basically extinguish ourselves. Using those commands just feels like cheating and creative mod, (/fly and /fix are also overpowered in my opinion)
HONORABLE MENTIONS:
Making it so we can wear 2 tags at the same time
Allowing us to /send xp (amount) instead of using trade
Allowing defaults to /reclaim super kit, because every other rank /reclaims a kit higher than their own
Increasing survival player capacity to AT LEAST 200
Ok if you read through all of this, I thank you for taking the time to consider my concerns/suggestions. Feel free to reply with any different ideas, and have a wonderful day
! cya
1. Mob Spawns: I feel like mob spawns are an important aspect to making survival feel lively. A good idea would be limiting spawners / increasing prices and setting the difficulty to medium or hard, to allow more of a survival feel. This in my opinion is really important because its the main different between survival and creative or any other type of server like kitpvp or skyblock.
2. PVP: Now, this is controversial, but i believe adding pvp OUTSIDE of claims would really help decrease the boredom some players have expressed on the server. Im not saying pvp everyone, just in unclaimed spaces in the wild, to allow more natural fighting where you can also build, instead of a small warp pvp where you can only fight. This is much different from kitpvp, where the money, kits, gear, and map are all revolving around only fighting. If you don't like this idea, another ALTERNATIVE would be adding /claimpvp, where a player can allow pvp in any of his/her own claims, just like /claimexplosion. Again, this I feel is very important for a survival server, as what is there to survive from if there are no hostile mobs or other players to fight. If you ever do consider my suggestion, also considering removing /warp pvp if you ever add pvp inside the real survival world.
3. Reaction Rewards: Don't wanna flex, but I bet a lot of players have seen other players and I winning a lot of reactions, and I feel it should be more rewarding than 100$, which for perspective can only buy you one iron ingot or ender pearl. Increasing the reward to $10k, or even $5k, would encourage more participation instead of the same people just typing everytime.
4. Shop: I don't think the shop is built right. Diamonds, iron, and ender pearls are just so cheap, so are many of the spawners. In my mind, a diamond should be at least $100k and no spawner should be less than $1,000,000. Also, I believe less items should be sold in the shop, to motivate players to find items on their own in the actual survival world, instead of just getting a couple thousand dollars and getting stacks of diamonds and free stuff. Also, why sell diamond armor and swords in /shop and have them in /kit if there is no reason to use them, besides /warp pvp, where i notice is commonly empty.
5. Enchantment tables: Just fix them, they don't provide what they promise. For example, you think you are getting a book with unbreaking 2 but you actually get knockback 1. The enchantment tables therefore are completely random and it says something different than what it gives, and I think this needs a fix
6. Crates: A lot of players have complained about survival crates being a scam or useless. One reason is because every crate offers basically the same thing. The only ranks or spawners you are somehow "able to get" are Immortal and Titan rank, and Cow and Iron golem Spawners. Why not make it so that vote crates can give you squid or slime spawners, super or elite rank. Then make common keys give either mushroom or pig spawners, hero or legend rank. Finally, have rare keys give the same immortal or titan rank, but blaze or zombie spawners. Also, change up the rewards a bit. Players are only getting ores, money, and spawn eggs. Why not add beacons, wither/skeleton heads, saddles, blaze rods, ender pearls. Make it more exciting and suspenseful for people to open up their keys for supporting and voting for your server.
7: Reboot: Reboot times are broken. While reboot is meant the happen at 2am EST (6am GMT), the reboot is often delayed and the messages are often messed up, going from "Reboot in 2 minutes" to "Reboot in 10 minutes."
8: Mod Appearances: I've seen plenty of mods always on kitpvp or skyblock whenever I log on them, but what about Survival. Players that repeat a message 1 or 2 times often get muted for quite long, while the annoying ones that spam "Ban me" or "I'm Xraying!!" or any other unpleasant messages don't get muted for half an hour, an hour, maybe even 2 hours I don't know. I just think staff should start moderating survival more and booting the real nuisances. Another reason I feel this is a problem is because new players are always depending on other players to figure out things. I feel like improving /tutorial and adding help for spawners, auctions, and commands like /notify, which turn off mcmmo notifications and /ignore, which help a player ignore someone bothering them in messages. Or mods could just be online to help any new players with any problems they are encountering. ( I have also noticed a TON OF PLAYERS having difficulties navigating and figuring out /trade, with the different increments, different types of trading, and so on.
9: Tpa Trapping/Scamming: I have 2 ways to fix some of the annoying problems players have when dealing with those who scam and tpa trap. First, giving a warning to any players if they are being teleported into /warp pvp. This would be a nice way to warn players 50% of the time they are getting randomly tpaed by a killer. Second, disabling nametags for spawners. I've seen quite a few players quitting the server after buying a fake spawner in auctions that wasn't what they were expecting. Disabling nametags for spawners wouldn't change anything about survival, just reduce the amount of scams going on.
10: Commands: First off, a lot of players have told me they want to keep /fix and /fly, which is understandable. BUT, what about /heal, /ext, /feed, and /ci. /ci is the most useless command i've ever seen and i don't think it needs to exist lol. Also, i feel like /heal, /ext and /feed just ruin the point of survival and also food. We already have lots of food to buy in /shop, and god apples/fire resistance potions to basically extinguish ourselves. Using those commands just feels like cheating and creative mod, (/fly and /fix are also overpowered in my opinion)
HONORABLE MENTIONS:
Making it so we can wear 2 tags at the same time
Allowing us to /send xp (amount) instead of using trade
Allowing defaults to /reclaim super kit, because every other rank /reclaims a kit higher than their own
Increasing survival player capacity to AT LEAST 200
Ok if you read through all of this, I thank you for taking the time to consider my concerns/suggestions. Feel free to reply with any different ideas, and have a wonderful day