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prolly a bad idea but just think about it (or maybe its good idk im just throwing something in the ideas)

prolly a bad idea but just think about it (or maybe its good idk im just throwing something in the ideas)

brokeTV

Well-known member
MediocreSZN
MediocreSZN
so, as you may know, survival gets inflated very quickly, so i thought why dont we cap the money at a certain point/time? we can cap it off maybe a month before the next reset, maybe 2 months, OR maybe we can cap it off when someone reaches 5 billion, or maybe when the server reaches 100bil, or something like that. this could help somewhat stop inflation, and i know what you're thinking, "what if u join the server when the money is capped off?" well, easy. you can make villager farms, the singleplayer/no money way, and sell the enchanted books on /ah. another thing you should add, a bank. now this bank wont be a real bank type of thing, but idk what to call it, so just call it the bank. basically, when you buy something off /shop, the money goes to the bank, which allows people to sell until the same amount that is in the bank is reached. i.e.: you buy a single piece of wool, which is 150 moneys, so now i can sell some stuff up to 150 moneys. that is unless someone else also sells something, so you can only sell less than that. another thing that could be added to make /sell more useful, when you sell something on /ah, that bank gets a small percentage of it, maybe like %1-5 depending on the price, and maybe if its less than like 1k, no percentage will be taken. keep in mind that you can still get that percentage back by selling something to the shop. ask me any questions if you want, or maybe ask if you want me to elaborate on some stuff, as im sure theres some confusing parts here and there :)
 
hello as you wrote this idea maybe put it as a suggestion for a staff member to give you a response!
 
I feel like this would make more people angry and possible quit the server (stop spending money) where if they didn't do it long time spenders would be more likely to play. -1 because it would drive away a lot of people.
 
maybe we can cap it off when someone reaches 5 billion, or maybe when the server reaches 100bil

The most one person had at one time last season was $2 billion.
The server had at most around $35b in it last season (I think, correct me if I'm wrong)


"what if u join the server when the money is capped off?" well, easy. you can make villager farms, the singleplayer/no money way, and sell the enchanted books on /ah.

Enchanted books are already very cheap and easy to come by, in a server where you have capped the economy so people have no reason to grind the value of these items could diminish even more.

another thing you should add, a bank. now this bank wont be a real bank type of thing, but idk what to call it, so just call it the bank. basically, when you buy something off /shop, the money goes to the bank, which allows people to sell until the same amount that is in the bank is reached. i.e.: you buy a single piece of wool, which is 150 moneys, so now i can sell some stuff up to 150 moneys. that is unless someone else also sells something, so you can only sell less than that. another thing that could be added to make /sell more useful, when you sell something on /ah, that bank gets a small percentage of it, maybe like %1-5 depending on the price, and maybe if its less than like 1k, no percentage will be taken. keep in mind that you can still get that percentage back by selling something to the shop. ask me any questions if you want, or maybe ask if you want me to elaborate on some stuff, as im sure theres some confusing parts here and there :)

I get where you're coming from here, a fluctuating price depending upon the amount of an item that is being sold to /shop, this is something a lot of servers have and it's actually a pretty neat idea when implemented correctly. This is something you could suggest in the suggestions section for next season as I don't think something like this would be implemented mid season as its a big overhaul.

Regarding /ah taking a cut, I'm going to say no on the basis of it encouraging chat spam as people would sell outside of /ah with no cut being taken and would spam chat selling their items.
 
They made a attempt to fixing this by nerfing igs, blazes, and cows. But if anything, this made the economy worse, as people are discovering more overpowers ways to grind. like bats :D
 
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