so, as you may know, survival gets inflated very quickly, so i thought why dont we cap the money at a certain point/time? we can cap it off maybe a month before the next reset, maybe 2 months, OR maybe we can cap it off when someone reaches 5 billion, or maybe when the server reaches 100bil, or something like that. this could help somewhat stop inflation, and i know what you're thinking, "what if u join the server when the money is capped off?" well, easy. you can make villager farms, the singleplayer/no money way, and sell the enchanted books on /ah. another thing you should add, a bank. now this bank wont be a real bank type of thing, but idk what to call it, so just call it the bank. basically, when you buy something off /shop, the money goes to the bank, which allows people to sell until the same amount that is in the bank is reached. i.e.: you buy a single piece of wool, which is 150 moneys, so now i can sell some stuff up to 150 moneys. that is unless someone else also sells something, so you can only sell less than that. another thing that could be added to make /sell more useful, when you sell something on /ah, that bank gets a small percentage of it, maybe like %1-5 depending on the price, and maybe if its less than like 1k, no percentage will be taken. keep in mind that you can still get that percentage back by selling something to the shop. ask me any questions if you want, or maybe ask if you want me to elaborate on some stuff, as im sure theres some confusing parts here and there 
