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Why the current event system is flawed, and how it can be fixed.

Why the current event system is flawed, and how it can be fixed.

Bellasprout

Well-known member
Bellasprout
Bellasprout
Sorry this thread is long, but I swear it is worth the read

It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.



MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.

Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
 
Sorry this thread is long, but I swear it is worth the read

It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.



MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.


Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
-1, here is my idea


It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.


MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.
Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
 
Sorry this thread is long, but I swear it is worth the read

It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.



MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.


Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
-1, here is my idea


It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.


MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.
Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
both of u just wrote the constitution of the united states
 
Sorry this thread is long, but I swear it is worth the read

It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.



MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.


Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
I somnewhat disagree with this. I think it's more fun if there is a host and it's more exciting when a known figure congratulates and rewards you on winning. I think with more/better hosts, the event would be better. Also, they need to test it before they put it out, like for example how many blocks you need above a minecart for you to not burn. This event just seemed like an idea that was just thrown out with no polishments.
 
Sorry this thread is long, but I swear it is worth the read

It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.



MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.


Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
nice
i read
 
I somnewhat disagree with this. I think it's more fun if there is a host and it's more exciting when a known figure congratulates and rewards you on winning. I think with more/better hosts, the event would be better. Also, they need to test it before they put it out, like for example how many blocks you need above a minecart for you to not burn. This event just seemed like an idea that was just thrown out with no polishments.
What you said here is correct, but I made this thread from experience helping to run a server that hosted events like this. It is EXTREMELY hard to have an event that is fair to every single person and has a clean winner with no complaints. I am also trying to propose the new system for events that could spice up the idea of an event in itself. Because right now, everything has been done event-wise, and there aren't many new ideas. My 1st example I gave (in my opinion) would be really fun, and would bring a lot of players into the gamemode it is hosted in.
 
Sorry this thread is long, but I swear it is worth the read

It is not often that I criticize the server, however this is something I want to talk about. I would like to preface this by saying this is not to criticize Luke or anybody else that helped with the event, I think they did a fine job today, and everyone makes mistakes which is my main point.
Several threads have been made regarding today's event, and I want to come up for a solution for this, instead of just complaining.

As someone who was an Admin, and former event manager on EventMC, a large event server, I personally think InvadedLands should not try to continue with the current event system for a number of reasons. The first reason, is that the community of "event players" that play on servers such as "The Events" and "Corner network" (If that is still the name I don't play the servers) are mostly the same large group of people. InvadedLands will obviously bring in a slightly different crowd, but this group of people will always make up a good 1/5th of the event's players. This group of players is EXTREMELY toxic. They have little to no empathy when it comes to the people running the event or the server, they think that every single person should be completely perfect, especially if the given event has a money prize. If you make on mistake while hosting an event, they will spam chat, dms, stream chat, or anything complaining to let them back in and if you don't they call the event bad, and that they deserved to win.

Lets take Converging's situation for example:
If Luke saw it happening, he probably would have just saved him, but obviously Luke didn't. If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in. I understand the frustration, as yeah, it isn't fair that you died in a way you can't control, but it is virtually impossible for the event's host to catch everything and be 100% fair to everyone. In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner. This concept doesn't sit well with some people that are very competitive and cannot stand to loose. There is really no way to avoid this from happening, and no matter what the event is, or how well the host handles it, someone will always complain.



MY SUGGESTION:
The issue is the concept of someone "hosting an event". Its extremely hard for 1-3 people to properly monitor 100-200 players, and there will almost always be mistakes. Since this style of events has been somewhat burnt out over the last year or so, with skeppy hosting them, then multiple servers jumping on the idea, I think there should be a new idea, specific to Invaded, that we can do.
Instead of hosting events on seperate servers with a queue like this, implement the scheduled events into a gamemode, and encourage people to play said gamemode. If events are hosted on current servers, they should require minimal/no action from the host(s). Events like this should also keep the chat on the entire time unless the host is saying something. When it first begins people will spam, but it will die out after a bit. It is better to have it unmuted so players can always request help.


Examples:

1. Have a system to track actions over a set amount of time:
For example, Person to kill the most other players in an hour gets a reward. You would not even need a host for this, just a decent plugin to do it automatically. This sort of thing could be announced a day or two in advance, and bring players to the server, while having an intense hour on Kit. This could be done on survival with something like "Who can mine the most diamonds in an hour" (Obviously staff would need to monitor this for x-rayers). Skyblock could also have something like this, like "Who can farm the most wheat in an hour" Players would need to spend the days leading up to the event making a large wheat farm on their island, and spend the hour farming as much as they could.

2. Hide N seek:
This can be done on any gamemode, and is very simple, on kit, hide someone or something somewhere on the map, and first to find it gets a reward. This would engage players quite a lot and I think would be very fun. KitPVP can just be anywhere, skyblock could be at a random island warp (hints could be given like the island warp starts with <letter>. And survival could have a coordinate range. This event would be great because it is simple, and players have an option to participate or not.

3. Parkour map:
This sort of thing could be done on the current event servers, and has almost no way of being "scuffed". Just have a builder make a map and first to complete it gets a prize. Very simple, only thing I can suggest is give people perm invisibility or everyone will complain. The only issue is that this event is not very fun for people to watch on stream or youtube or what not.

The above examples are not all. If anyone has any more suggestions for host-less events that could be hosted, or criticism on my thread/ideas, please leave them in the replies.
Maps go brr
 
yeah i agree with a lot of this, i think they should have more people hosting/monitoring the event, and have a group of trustworthy people help test it and make sure it's clean and that people won't die of unforeseen causes (like being pushed into lava)

and yeah i agree, you can't really do anything about the toxic people.
i feel like a lot of the problems (including toxicity and unintentional bias) could've been avoided if the event wasn't livestreamed, so I don't think it's a good idea for that to happen in the future. and if it does, donations must be off for sure lol. it'll also likely be easier to manage if the person hosting isn't worried about being entertaining

you phrased this really well. wish the aforementioned group of people would pause and make this realization lol
In reality, a Minecraft event is just a giveaway, and the event is just a fun way to decide the winner.

i slightly disagree with automated events on servers because they would need a high amount of moderation and because they'd also be more fun with a host- plus they could get old after a short while w/o the variation that a human host brings

tl;dr i think the main issues are related to it being live and unprepared. easy fixes imo
 
If converging sent the clip and he got back in, a dozen other people would complain that they didn't also get let back in.
If converging sent the clip but didnt donate to get luke to notice him, he wouldnt have gotten back in.
if converging sent the clip but donated to get luke to notice him, he would have gotten back in like a bunch of other people did (including the person that ended up winning)
 
only problem, it ruins the fun of some of the events. the entire idea of an event being fun is that its hosted by someone
 
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