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Clan System Suggestion

Would you like to see this in-game?

  • Yes

    Votes: 94 85.5%
  • No

    Votes: 16 14.5%

  • Total voters
    110

Clan System Suggestion

I’m trying to get it out there multiple staff said they loved the idea so I just now forwarded it to the council and @hamoka said she loved it so we’ll see what happens, Thanks for the feedback though!
Council is a joke, i was there never was ever put onto the server
 
i can’t say much as i don’t play kit, but this seems like an awesome idea! the only issue i see with it is some people bribing or trying to get into a clan on the leaderboard at the last minute for the buycraft reward, which is probably why buycraft rewards were removed.
 
I like this concept, however there are a few things I would like to bring to this conversation.
I love the idea of limiting the amount of players you can have in a clan, and being able to upgrade this. However, 10k is a bit low of an amount. I think a good price would be starting at 50k and moving up in 50k increments, as @BabyKrypto suggested. Hamoka also mentioned the idea of these upgrades being winnable in crates, which could be a cool feature.
Just a few things to think about. Overall, I really like this idea and think it would be a super cool feature to see at the next reset! +1
smh, its allready p2w enough, does skeppy really need to get that extra cash, from kids that need it more, sad
 
i can’t say much as i don’t play kit, but this seems like an awesome idea! the only issue i see with it is some people bribing or trying to get into a clan on the leaderboard at the last minute for the buycraft reward, which is probably why buycraft rewards were removed.
I was think of maybe a 5 day cool down of when you can join and leave clans but I wasn’t to sure if that would work
 
Like I said before, I like this and especially the thought of clan duels, and tournaments on the week end for temp ranks, items etc? And there surely has to be negative affect for dying. And as someone said earlier there has to be some sort of way to prevent kicking right before the cash out. maybe for the last 14 days before cash out you can't kick from clans? And the thought of streaks seems like a good idea to me, example when you get a 100 kill streak your kill points are multiplied by 1.1x rather then 1x but then removed once you die, so if you were on a 1000 kill streak you would get 2.0 points for one kill? This way kill streaks mean something and have value.
 
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