Decided to make a full post on this to help get the word and help get your ideas. Sorry if this is worded bad as I say at the end, it was to a reply on another thread at like 5 am and i was tired af lol. Feel free to start a debate or ask any questions.
Do not tell me to show this to council, I already have, I want the players ideas on the system
The current invaded punishment system needs a serious rework without having such forceful guidelines.
I've never been staff on a server that had a punishment system like invaded, rarely mutes were ever perm, let alone over 3 days unless its something really bad. Having a warning system or even just asking players to stop doing what there doing before a punishment can be given is way better then just immediate ban/mute for something that couldve been stopped by a staff member saying stop.
In general, invaded doesnt need to actually do anything for the server if they dont want to. Having 2 youtubers play is enough to keep the playerbase up and never have to worry about losing money or players. If you really think about it, invaded may be a 400-500 player server, but skeppy could fill the server in a matter of seconds with 1 twitter, insta or youtube video/post.
Due to that, they really dont need to rework anything if they dont want to. But invaded really needs to start focusing on the players who actually play the server because they find it fun, and players that are bigger within the community. The amount of people leaving the server right now is a lot, but it doesnt matter in the end due to the power skeppy has over the server.
I also have staffed on servers with youtubers and currently am, so you cant tell me that "this is how it needs to be for a popular server". No it doesnt, there is multiple different ways it can be improved to help create a more healthy environment for old and new players to be able to play. Warning system would be a absolute dream, and also just a general rework of scenarios and how mutes should work.
In the server im currently staff on, if a player is spamming they are told to stop, if they dont stop they receive a warning. This warning lasts for 1 week before resetting, if the player makes it through the week without breaking another rule associated to the warn, the warn expires and they are back to square 1. If they do break a rule associating to the warn, they will get muted for however long seems appropriate. All mutes regarding spam and most common chat offenses (caps, char spam, links etc) will only be up to 15m-1h depending on the severity. The only mutes that exceed this are obvious ones (racism, anything sexual, homophobic you get the gist).
Having players muted for sending 3 messages that are similar is insane, a easy "please dont repeat messages" goes a longer way then a 3 day mute that just says "Spam"
Players shouldn't be seeing the player reports section as a "easy report" for staff to mute someone. Its really corrupt, as player reports are meant for players breaking a rule. I understand that chat offenses are breaking rules, but that goes to my way of saying that they aren't even bad and would go a lot better with a warn/verbal warn. Player Reports should be more used for toxicity, hacking and other more malicious situations.
Take what you want from this, but we all know that the current punishment system is fucked and needs a rework
EDIT: If you have any questions, feel free to ask, im super open on the fact that I dont agree and I also wrote this at 5 am on my phone lol, so it may be worded bad.
Another edit: Warnings are not only verbal. It is a entire punishment system that is very well made and works well with servers. It would be mainly for minor chat offenses and such that would appear on the players history. This is to avoid mutes that may be for less malicious offenses that dont require as much force to show a player its wrong.
Do not tell me to show this to council, I already have, I want the players ideas on the system
The current invaded punishment system needs a serious rework without having such forceful guidelines.
I've never been staff on a server that had a punishment system like invaded, rarely mutes were ever perm, let alone over 3 days unless its something really bad. Having a warning system or even just asking players to stop doing what there doing before a punishment can be given is way better then just immediate ban/mute for something that couldve been stopped by a staff member saying stop.
In general, invaded doesnt need to actually do anything for the server if they dont want to. Having 2 youtubers play is enough to keep the playerbase up and never have to worry about losing money or players. If you really think about it, invaded may be a 400-500 player server, but skeppy could fill the server in a matter of seconds with 1 twitter, insta or youtube video/post.
Due to that, they really dont need to rework anything if they dont want to. But invaded really needs to start focusing on the players who actually play the server because they find it fun, and players that are bigger within the community. The amount of people leaving the server right now is a lot, but it doesnt matter in the end due to the power skeppy has over the server.
I also have staffed on servers with youtubers and currently am, so you cant tell me that "this is how it needs to be for a popular server". No it doesnt, there is multiple different ways it can be improved to help create a more healthy environment for old and new players to be able to play. Warning system would be a absolute dream, and also just a general rework of scenarios and how mutes should work.
In the server im currently staff on, if a player is spamming they are told to stop, if they dont stop they receive a warning. This warning lasts for 1 week before resetting, if the player makes it through the week without breaking another rule associated to the warn, the warn expires and they are back to square 1. If they do break a rule associating to the warn, they will get muted for however long seems appropriate. All mutes regarding spam and most common chat offenses (caps, char spam, links etc) will only be up to 15m-1h depending on the severity. The only mutes that exceed this are obvious ones (racism, anything sexual, homophobic you get the gist).
Having players muted for sending 3 messages that are similar is insane, a easy "please dont repeat messages" goes a longer way then a 3 day mute that just says "Spam"
Players shouldn't be seeing the player reports section as a "easy report" for staff to mute someone. Its really corrupt, as player reports are meant for players breaking a rule. I understand that chat offenses are breaking rules, but that goes to my way of saying that they aren't even bad and would go a lot better with a warn/verbal warn. Player Reports should be more used for toxicity, hacking and other more malicious situations.
Take what you want from this, but we all know that the current punishment system is fucked and needs a rework
EDIT: If you have any questions, feel free to ask, im super open on the fact that I dont agree and I also wrote this at 5 am on my phone lol, so it may be worded bad.
Another edit: Warnings are not only verbal. It is a entire punishment system that is very well made and works well with servers. It would be mainly for minor chat offenses and such that would appear on the players history. This is to avoid mutes that may be for less malicious offenses that dont require as much force to show a player its wrong.
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