Firstly, this only affects people that are 150ms + so if you have lower ms than that and have a negative reaction to this post. just don't bother replying.
For higher ping players, there is a small issue that isn't really talked about because its the same excuse as *nvm I'm just way too laggy* But imp not entirely sure this statement is correct.
Rodding done properly is supposed to be a fast and easy way to knock a player away from you for a bit>
although this does happen with 200ms players, it happens at a slower rate and here are my reasons i believe this happens.
1) The average ping on invaded is around 85-90ms. When people with higher than 90ms (250 for an example)
it would take 160 more milliseconds for the rod to register. Now although it throws slower it actually travels slower than a normal rod.
What i think happens is that when you right click to initiate the rod throw, the first bit of momentum of the throw is cancelled because it takes 160 more milliseconds to register. so in the first 160ms, the game has already calculated the throw and throws it as if i threw it earlier when i didn't. overall it just makes rodding so cancer on here. (i don't expect this to be fixed but if it was it would be cool)
TLDR; If you have higher ping, the momentum of your rod gets slower
For higher ping players, there is a small issue that isn't really talked about because its the same excuse as *nvm I'm just way too laggy* But imp not entirely sure this statement is correct.
Rodding done properly is supposed to be a fast and easy way to knock a player away from you for a bit>
although this does happen with 200ms players, it happens at a slower rate and here are my reasons i believe this happens.
1) The average ping on invaded is around 85-90ms. When people with higher than 90ms (250 for an example)
it would take 160 more milliseconds for the rod to register. Now although it throws slower it actually travels slower than a normal rod.
What i think happens is that when you right click to initiate the rod throw, the first bit of momentum of the throw is cancelled because it takes 160 more milliseconds to register. so in the first 160ms, the game has already calculated the throw and throws it as if i threw it earlier when i didn't. overall it just makes rodding so cancer on here. (i don't expect this to be fixed but if it was it would be cool)
TLDR; If you have higher ping, the momentum of your rod gets slower
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