0

Play Now

Click to Copy IP

Trying to find a way to fix LMS

Trying to find a way to fix LMS

kvids

Retired Manager
Kvids
Kvids
After the implementation of an event timer to the Last Man Standing event has somewhat failed (instead of motivating people to fight, people still hide and no one wins the event), it has become clear that while the event has potential, it is fundamentally flawed. Right now I can't tell which is worse: a 30 minute LMS because everyone is hiding or teaming, or a short LMS where no one wins because everyone is hiding or teaming. I'm creating this thread as a way to brainstorm ideas for how to fix LMS so that people kill other players until there is 1 player left, as it should me.

Some of the ideas I've had are:
- Dropped Items: This would provide much more incentive to kill other players, as doing so would earn you more golden apples to use in future fights.
- Kill Leaderboard: This one is a little bit more far-fetched, but maybe similar to TDM, the top 3 or so killers in the event win an event key along with the last man standing. Obviously the game is called LMS for a reason and it would be weird to reward players who get a lot of kills but aren't the last player, but it would definitely motivate people to fight other players rather than camp until the timer runs out.

Feel free to let me know if you agree with my suggestions or if you think they are trash, and if you have any other ideas, I'd love to hear them!
 
After the implementation of an event timer to the Last Man Standing event has somewhat failed (instead of motivating people to fight, people still hide and no one wins the event), it has become clear that while the event has potential, it is fundamentally flawed. Right now I can't tell which is worse: a 30 minute LMS because everyone is hiding or teaming, or a short LMS where no one wins because everyone is hiding or teaming. I'm creating this thread as a way to brainstorm ideas for how to fix LMS so that people kill other players until there is 1 player left, as it should me.

Some of the ideas I've had are:
- Dropped Items: This would provide much more incentive to kill other players, as doing so would earn you more golden apples to use in future fights.
- Kill Leaderboard: This one is a little bit more far-fetched, but maybe similar to TDM, the top 3 or so killers in the event win an event key along with the last man standing. Obviously the game is called LMS for a reason and it would be weird to reward players who get a lot of kills but aren't the last player, but it would definitely motivate people to fight other players rather than camp until the timer runs out.

Feel free to let me know if you agree with my suggestions or if you think they are trash, and if you have any other ideas, I'd love to hear them!
I rlly like this, leave a ticket in the player council discord. If you need the link, I can give it to u after school
 
I rlly like this, leave a ticket in the player council discord. If you need the link, I can give it to u after school
I know about player council, I'm using this thread as a way to figure out what ideas I should suggest :)
 
After the implementation of an event timer to the Last Man Standing event has somewhat failed (instead of motivating people to fight, people still hide and no one wins the event), it has become clear that while the event has potential, it is fundamentally flawed. Right now I can't tell which is worse: a 30 minute LMS because everyone is hiding or teaming, or a short LMS where no one wins because everyone is hiding or teaming. I'm creating this thread as a way to brainstorm ideas for how to fix LMS so that people kill other players until there is 1 player left, as it should me.

Some of the ideas I've had are:
- Dropped Items: This would provide much more incentive to kill other players, as doing so would earn you more golden apples to use in future fights.
- Kill Leaderboard: This one is a little bit more far-fetched, but maybe similar to TDM, the top 3 or so killers in the event win an event key along with the last man standing. Obviously the game is called LMS for a reason and it would be weird to reward players who get a lot of kills but aren't the last player, but it would definitely motivate people to fight other players rather than camp until the timer runs out.

Feel free to let me know if you agree with my suggestions or if you think they are trash, and if you have any other ideas, I'd love to hear them!
LMS is bad tho
 
Maybe the server can add a more strict punishment to teaming in the last man standing event?
Do you want a 1d ban for teaming in LMS by accident? Or even worse, a false 1d ban because of human error
After the implementation of an event timer to the Last Man Standing event has somewhat failed (instead of motivating people to fight, people still hide and no one wins the event), it has become clear that while the event has potential, it is fundamentally flawed. Right now I can't tell which is worse: a 30 minute LMS because everyone is hiding or teaming, or a short LMS where no one wins because everyone is hiding or teaming. I'm creating this thread as a way to brainstorm ideas for how to fix LMS so that people kill other players until there is 1 player left, as it should me.

Some of the ideas I've had are:
- Dropped Items: This would provide much more incentive to kill other players, as doing so would earn you more golden apples to use in future fights.
- Kill Leaderboard: This one is a little bit more far-fetched, but maybe similar to TDM, the top 3 or so killers in the event win an event key along with the last man standing. Obviously the game is called LMS for a reason and it would be weird to reward players who get a lot of kills but aren't the last player, but it would definitely motivate people to fight other players rather than camp until the timer runs out.

Feel free to let me know if you agree with my suggestions or if you think they are trash, and if you have any other ideas, I'd love to hear them!
Yes I like your ideas, but I have a different problem with the event and that is the favt that you don't get rewards for killing and when you run out of goldens you're basically dead
 
Yes I like your ideas, but I have a different problem with the event and that is the favt that you don't get rewards for killing and when you run out of goldens you're basically dead

I may be misreading this but i believe both my suggestions address the two issues that you brought up. Kill leaderboard keys provide rewards for killing, and being able to pick up other players golden apples after a kill addresses the golden apple issue
 
I may be misreading this but i believe both my suggestions address the two issues that you brought up. Kill leaderboard keys provide rewards for killing, and being able to pick up other players golden apples after a kill addresses the golden apple issue
Yea sorry I didn't read your initial thread cuz I wasn't patient enough. Anyways good suggestions, hope to be added, but it's up to @TehNeon
 
KitPvP
Back