hello
I stopped playing skyblock on July 4th
very specific date but ok
I found the changes to be awful
reasonable reason to leave, I understand that
Increased already high spawner prices.
They should've been increased, they were quite low for the amount of money you could earn from them, but I do agree, that they are too high now and should've probably been somewhere inbetween the two prices that they have tried
Most prices are reasonable for the price of other things right now, but again, I do agree that there are some things that have really low selling prices even though they aren't easy to get or are very usable
It basically made profit shops unusable.
This I definitely don't agree with, profit shops are the main source of income for newer players, especially for this season. Pretty much almost every island I have been to, has a profit shop of some sort, everyone always aims to build one or atleast should aim to
decrease spawner prices to how they were
like I said before, decrease them, but no to the previous prices
Increase sell prices to the way they were
some of them. I don't have time to review each item individually but there may be a few dozen that have unreasonable selling prices.
If someone could reply to this with some examples, that would be great! ty
Increased crate key money amounts, or remove crate keys entirely as they are useless right now. (Keep vote crates and up the rewards)
This is one complaint that the staff team really should recognise. Not just the money in Crate keys but the crate in general, they aren't good anymore. Whenever someone buys crate keys, chat will say F (I think that says something). They aren't worth the money anymore, they need to fix the probability of the items in each crate.
Here's some stuff that SHOULD be added:
-Custom enchants
-Custom mobs
No. It is vanilla skyblock with only simple economic plugins, Custom Mobs are a definite No, they won't be worth the effort to input into the server and may cause more connection issues, and people will have to have the pack enabled, which sometimes people don't do.
Custom Enchants is a maybe, that's really for minecraft to decide, and (no offence to the Devs) their developers are more experienced and will know more of what will be too OP and what won't make an effect, and making sure to hit it inbetween. If you have any ideas of custom enchants, please reply to this as I'm sure many people would love to see your ideas.
Better spawners (Spawners work differently, things spawn faster, )
This could work well to a certain extent. For example, afking overnight would get you around 15k-50k mobs depending on your stack size of the spawner. If the spawn rate is increased, that could go up to like 200k overnight, which is:
1. Too much to kill, and will probably take a whole day to kill
2. Too much loot for just 1 overnight afk session
More things added to the server store
This is just something that everyone will be patient for. The tags are all in relation to Skeppy (who's Skeppy), all significant parts of his YouTube career, so for more tags to be added, they may have to wait on that, or start to phase away from the Skeppy period of InvadedLands and start becoming a more independent server. If they fix crate keys, introducing more keys for both Skyblock and Survival, like they do in KitPvP, may be good.