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Why InvadedLands Isn't Fun Anymore

Why InvadedLands Isn't Fun Anymore

How about meeting new people, sharing a skyblock island, sharing a survival home etc?
Meeting new people isn't really the server itself. You'll usually talk to the people outside of it. Sharing a skyblock island, I can't say anything about this as I don't play it. Survival home, once most of your team quits there is no point in a survival home. Them quiting causes you not to want to leave in hopes of them coming back.
 
(These are all my opinions from my experiences with KitPVP and Survival)
(I don't play Skyblock so I'm not going to put anything about that)

This is why many known players are starting to not play. This is also why people are struggling to see the fun in InvadedLands. For me it seems like a job to get on and play on Invaded. It's boring and there's no fun in it. Here are just a few of the reasons that I feel this way.

-Pay To Win/Overpowered Armor
-Toxicity and Spam
-Minecraft EULA
-Blacklists and Bans
-Hub Mains and Queues
-Updates and Resets
-InvadedLands Player Council
-Tp Trapping In Survival
-Nothing To Grind For

Pay To Win/Overpowered Armor

If you go into the battle area with iron armor you get destroyed. Let me expand on this, this also follows by “pay-to-win.” When you go to the store on InvadedLands you can buy a rank in KitPVP. These ranks include access to higher kits that unranked people can’t use. If you were to purchase top rank (overlord) you get access to all kits from VIP-Overlord because of this Overlords will kill people in iron. It’s almost impossible to play when everytime you drop down you get killed by people with better gear than you. When you have gear like this you rarely die which makes the game less fun. All you do is kill and loot, kill and loot, kill and loot there's not much more than that. From my experience with survival as a top rank, after you have everything you need there’s not much left to grind for. What’s the point of having lots of money if there is nothing to do with it?

Toxicity and Spam

As we know many people who play InvadedLands are quite toxic. How many people get temp/permanently muted a day from toxicity? It seems like a lot right? How many times will you go to a server to see someone saying “talk for free _____.” I see that a lot, it just shows how often people get muted. Most players on InvadedLands play Mineman and I see a lot of them being toxic there. I know it's not Invaded but most still have the same energy on Invaded as they do on MineMen. Staff members can't control someone being toxic, but toxicity is still an issue. Let's move on to spam. Spam is the worst after Zelkam or Skeppy have been on. I also see a lot of people who say, “if you spam 14 skeppy will come.” This is bad because most of Invaded’s player base is little kids who watch Skeppy and actually believe this. The spam will kick in and the person will get muted. This doesn't really help because the spam will continue regardless. This ties in with Skeppy fans. If one person says “Is skeppy here,” people will freak out. The chat will be spammed with people saying things related to Skeppy. When staff members aren’t on this can go on for an hour or more until one gets on and slows down chat. The people who spammed go unpunished, but staff members are usually in vanish and most will get punished. This is just one of the reasons we need more staff especially with more getting demoted/resigning. I know staff applications are open, but last time they were open they didn't have enough so they opened right after trial periods were over.

Minecraft EULA

According to www.akliz.net, “The EULA specifically forbids charging players in exchange for game altering or behavior changing items or mechanics that gives them advantage over others who don't pay or may pay different amounts.” The Minecraft EULA is not used and definitely not followed by InvadedLands. As I stated earlier players with Overlord have an unfair advantage as players without it. This is also present in survival with /fix, /fly, and any rank with /heal and /feed. There is way more in survival and those are just the main ones. /fix is unfair, if you were to have an overpowered pickaxe that was about to break and you didn’t have fix it would have to break. The only way that it wouldn’t break is if you used an anvil to fix it, but you would have to have enchantment levels and the material used to make it. /fly is overpowered. If I was only able to buy one thing on Invaded it would be this. Fly makes it easier to build. You don’t have to use blocks/water to help you get to a higher point to build. Heal and feed explain itself. You don’t need to use any of your grinding money to buy food, you can just type one command. This doesn’t follow the EULA when servers such as Hypixel follow it completely.

Blacklists and Bans

In Invaded there are a lot of blacklists and bans. Some are false, some aren’t. Usually the ones that are false go unnoticed for a while. Blacklists appeals can take months for them to see as most are overlooked . It’s not fair to the people who have bought things there. They can’t just take back the things they bought, they have to wait it out. After waiting it out they’ve usually found other servers to play on. This gives them no reason to continue to play Invaded after being blacklisted for so long. There is not much to do for these people who get blacklisted because it’s not their faults and the only people who can handle it are managers. This also brings me into the staff team. With more false punishments there aren't many people to unban and unblacklist. There needs to be more Admins, not just more mods. Don’t get me wrong, there needs to be more mods. Mods mute and ban. They don’t handle purchase supports and unblacklists.

Hub Mains and Queues

As of writing this there are currently over 1000 players online in the hubs. Almost 200 of those people are queued for event-b as event-a is down. As the player count rises most stay in hubs as they are looking to be in a Skeppy Video. Is this really a real player base? Queues, I believe that the queues are messed up. I remember when I first queued on reset for survival. I was 1st in the queue, when I woke up I was 18th. I’m not sure how this works because I have top rank. I have no idea if it has anything to do with other servers or not. Even though with top rank on that server you’d think you’d stay priority in the queue. This is also present in server reboots where I get pushed down to a lower priority.

Updates and Resets

This is pretty self explanatory. We need more resets, especially when top people grind and get far ahead then everyone else. New players have zero chance of even getting close to the top. If it’s balance or if it’s MCMMO. What’s the point of grinding if there is nothing more to grind for? If you have everything in game IRL deals don’t even apply to you anymore. What is my reasoning to grind? I have none. There’s no point in getting or even trying to get on bal top when people already have millions of dollars. Even if I did grind for millions of dollars, what would I do with it? It would just sit there for show. Updates, it took a whole season when skyblock already had stacking for survival to follow up and get it. A single update to a server that took months to complete. Our season was a little over 6 months. Resets ending with Survival resetting last. 6 months is a little too long. I think we should get resets at least every 3 months for a more enjoyable server. We need more updates that make the server more fun to play. Especially when Survival players had very high hopes for this season. It took over a month to get back /trade. After finding out you were able to dupe claim blocks trough trade, they took it away. It took longer than a month to come back without the trading claim block feature. If it's really that hard for one developer to make more than one update to a server there should be more than 1 developer. TehNeon is doing his best, imagine how much better Invaded could be with another developer.

InvadedLands Player Council

When is the last time that a suggestion from the Player Council actually showed up in game? I don’t even remember. Most of these suggestions are actually really good. So why isn’t the staff team implementing them in game? What are they avoiding? If Player Council actually was able to pass through multiple suggestions that made it in game it would improve Invaded immensely. There is not much more to say about the Player Council. I get that it’s not the Councils fault but there is not really a point of having it when nothing is happening with it.

Tp Trapping In Survival

I know people will say just don’t tp to them this is very hard to do. I’ve been tp trapped by someone nicking as another person. How am I supposed to know that this isn’t the person. I know the people they nicked as so why wouldn’t I tp to them. How am I supposed to know I’m going to WarpPVP? There are no warnings indicating that I’m going to WarpPVP. The only reason I know I’m at WarpPVP is the, “You’re not allowed to fly here.” When this point hits you aren’t able to do anything about it. I usually wouldn’t teleport to someone that I’m not familiar with or at least put my valuables in a chest, but when impersonating people comes to play my first reaction wouldn’t be don’t tp.

Nothing To Grind For

Previously on Invaded they had top 5 rewards. This used to motivate people to play the game in order to get rewarded. Now what are the rewards of playing? Invaded is making so much money from the servers so why can't they put a little of it into top 5 rewards? Overlord costs over 200 dollars. They could make the top 5 rewards less than Overlord. It doesn’t have to be a lot, it just needs to be a little. Look how many people are motivated to stay in the hub in order to be in a Skeppy event with a chance to win 1,000 dollars. They could make it be less than that. Kids would be happy with even 10 dollars. That would give them motivation to be in the servers, not just in hub.

There are way more reasons that go along with Invaded. I know staff team are trying there best, but I feel these are just some of the reasons I find it hard to get on Invaded. Invaded is starting to have a bad community with an even worse environment. It doesn't feel right to play on Invaded anymore. Thank you to the staff members who've actually helped Invaded and have done a good job at moderating. Thank you for reading some of my thoughts and opinions of InvadedLands.
+1
 
How about meeting new people, sharing a skyblock island, sharing a survival home etc?
You eventually get bored, I’ve had experience with both examples you gave and after you do it for months it gets boring. I try and change things up each time but I have to admit it gets boring.
 
Build stuff like I did >: D keeps you real busy
^^^^
I would, but I don’t have the attention span to sit and build for hours. I can barely do the same thing for 10 minutes. Building is a good way to pass time though.
 
I used to agree with the whole "pay to win" thing and don't get me wrong, it is kind of pay to win, but it isn't as bad as you think. "Overpowered" armour is limited. We don't get these kits often, we don't even get them daily. Every couple days we get a set of better armour and we don't live forever with it. It breaks or we get killed by someone with better skills or even better armour. Like I said, it is kind of pay to win, just not as extreme as you may think. Toxicity and spam are massive issues that I totally agree with you on. I've noticed less toxicity than I used to notice just a couple months ago but I see super toxic people who never get punished. The spam is straight up obnoxious. I feel so bad for the staff for having to put up with these kids spamming 14 and other Skeppy related memes. The rest I fully agree with. I don't play survival so I can't respond directly to that, but yeah.
buying higher ranks means you have access to all kits once each day. bruh denial
 
i
(These are all my opinions from my experiences with KitPVP and Survival)
(I don't play Skyblock so I'm not going to put anything about that)

This is why many known players are starting to not play. This is also why people are struggling to see the fun in InvadedLands. For me it seems like a job to get on and play on Invaded. It's boring and there's no fun in it. Here are just a few of the reasons that I feel this way.

-Pay To Win/Overpowered Armor
-Toxicity and Spam
-Minecraft EULA
-Blacklists and Bans
-Hub Mains and Queues
-Updates and Resets
-InvadedLands Player Council
-Tp Trapping In Survival
-Nothing To Grind For

Pay To Win/Overpowered Armor

If you go into the battle area with iron armor you get destroyed. Let me expand on this, this also follows by “pay-to-win.” When you go to the store on InvadedLands you can buy a rank in KitPVP. These ranks include access to higher kits that unranked people can’t use. If you were to purchase top rank (overlord) you get access to all kits from VIP-Overlord because of this Overlords will kill people in iron. It’s almost impossible to play when everytime you drop down you get killed by people with better gear than you. When you have gear like this you rarely die which makes the game less fun. All you do is kill and loot, kill and loot, kill and loot there's not much more than that. From my experience with survival as a top rank, after you have everything you need there’s not much left to grind for. What’s the point of having lots of money if there is nothing to do with it?

Toxicity and Spam

As we know many people who play InvadedLands are quite toxic. How many people get temp/permanently muted a day from toxicity? It seems like a lot right? How many times will you go to a server to see someone saying “talk for free _____.” I see that a lot, it just shows how often people get muted. Most players on InvadedLands play Mineman and I see a lot of them being toxic there. I know it's not Invaded but most still have the same energy on Invaded as they do on MineMen. Staff members can't control someone being toxic, but toxicity is still an issue. Let's move on to spam. Spam is the worst after Zelkam or Skeppy have been on. I also see a lot of people who say, “if you spam 14 skeppy will come.” This is bad because most of Invaded’s player base is little kids who watch Skeppy and actually believe this. The spam will kick in and the person will get muted. This doesn't really help because the spam will continue regardless. This ties in with Skeppy fans. If one person says “Is skeppy here,” people will freak out. The chat will be spammed with people saying things related to Skeppy. When staff members aren’t on this can go on for an hour or more until one gets on and slows down chat. The people who spammed go unpunished, but staff members are usually in vanish and most will get punished. This is just one of the reasons we need more staff especially with more getting demoted/resigning. I know staff applications are open, but last time they were open they didn't have enough so they opened right after trial periods were over.

Minecraft EULA

According to www.akliz.net, “The EULA specifically forbids charging players in exchange for game altering or behavior changing items or mechanics that gives them advantage over others who don't pay or may pay different amounts.” The Minecraft EULA is not used and definitely not followed by InvadedLands. As I stated earlier players with Overlord have an unfair advantage as players without it. This is also present in survival with /fix, /fly, and any rank with /heal and /feed. There is way more in survival and those are just the main ones. /fix is unfair, if you were to have an overpowered pickaxe that was about to break and you didn’t have fix it would have to break. The only way that it wouldn’t break is if you used an anvil to fix it, but you would have to have enchantment levels and the material used to make it. /fly is overpowered. If I was only able to buy one thing on Invaded it would be this. Fly makes it easier to build. You don’t have to use blocks/water to help you get to a higher point to build. Heal and feed explain itself. You don’t need to use any of your grinding money to buy food, you can just type one command. This doesn’t follow the EULA when servers such as Hypixel follow it completely.

Blacklists and Bans

In Invaded there are a lot of blacklists and bans. Some are false, some aren’t. Usually the ones that are false go unnoticed for a while. Blacklists appeals can take months for them to see as most are overlooked . It’s not fair to the people who have bought things there. They can’t just take back the things they bought, they have to wait it out. After waiting it out they’ve usually found other servers to play on. This gives them no reason to continue to play Invaded after being blacklisted for so long. There is not much to do for these people who get blacklisted because it’s not their faults and the only people who can handle it are managers. This also brings me into the staff team. With more false punishments there aren't many people to unban and unblacklist. There needs to be more Admins, not just more mods. Don’t get me wrong, there needs to be more mods. Mods mute and ban. They don’t handle purchase supports and unblacklists.

Hub Mains and Queues

As of writing this there are currently over 1000 players online in the hubs. Almost 200 of those people are queued for event-b as event-a is down. As the player count rises most stay in hubs as they are looking to be in a Skeppy Video. Is this really a real player base? Queues, I believe that the queues are messed up. I remember when I first queued on reset for survival. I was 1st in the queue, when I woke up I was 18th. I’m not sure how this works because I have top rank. I have no idea if it has anything to do with other servers or not. Even though with top rank on that server you’d think you’d stay priority in the queue. This is also present in server reboots where I get pushed down to a lower priority.

Updates and Resets

This is pretty self explanatory. We need more resets, especially when top people grind and get far ahead then everyone else. New players have zero chance of even getting close to the top. If it’s balance or if it’s MCMMO. What’s the point of grinding if there is nothing more to grind for? If you have everything in game IRL deals don’t even apply to you anymore. What is my reasoning to grind? I have none. There’s no point in getting or even trying to get on bal top when people already have millions of dollars. Even if I did grind for millions of dollars, what would I do with it? It would just sit there for show. Updates, it took a whole season when skyblock already had stacking for survival to follow up and get it. A single update to a server that took months to complete. Our season was a little over 6 months. Resets ending with Survival resetting last. 6 months is a little too long. I think we should get resets at least every 3 months for a more enjoyable server. We need more updates that make the server more fun to play. Especially when Survival players had very high hopes for this season. It took over a month to get back /trade. After finding out you were able to dupe claim blocks trough trade, they took it away. It took longer than a month to come back without the trading claim block feature. If it's really that hard for one developer to make more than one update to a server there should be more than 1 developer. TehNeon is doing his best, imagine how much better Invaded could be with another developer.

InvadedLands Player Council

When is the last time that a suggestion from the Player Council actually showed up in game? I don’t even remember. Most of these suggestions are actually really good. So why isn’t the staff team implementing them in game? What are they avoiding? If Player Council actually was able to pass through multiple suggestions that made it in game it would improve Invaded immensely. There is not much more to say about the Player Council. I get that it’s not the Councils fault but there is not really a point of having it when nothing is happening with it.

Tp Trapping In Survival

I know people will say just don’t tp to them this is very hard to do. I’ve been tp trapped by someone nicking as another person. How am I supposed to know that this isn’t the person. I know the people they nicked as so why wouldn’t I tp to them. How am I supposed to know I’m going to WarpPVP? There are no warnings indicating that I’m going to WarpPVP. The only reason I know I’m at WarpPVP is the, “You’re not allowed to fly here.” When this point hits you aren’t able to do anything about it. I usually wouldn’t teleport to someone that I’m not familiar with or at least put my valuables in a chest, but when impersonating people comes to play my first reaction wouldn’t be don’t tp.

Nothing To Grind For

Previously on Invaded they had top 5 rewards. This used to motivate people to play the game in order to get rewarded. Now what are the rewards of playing? Invaded is making so much money from the servers so why can't they put a little of it into top 5 rewards? Overlord costs over 200 dollars. They could make the top 5 rewards less than Overlord. It doesn’t have to be a lot, it just needs to be a little. Look how many people are motivated to stay in the hub in order to be in a Skeppy event with a chance to win 1,000 dollars. They could make it be less than that. Kids would be happy with even 10 dollars. That would give them motivation to be in the servers, not just in hub.

There are way more reasons that go along with Invaded. I know staff team are trying there best, but I feel these are just some of the reasons I find it hard to get on Invaded. Invaded is starting to have a bad community with an even worse environment. It doesn't feel right to play on Invaded anymore. Thank you to the staff members who've actually helped Invaded and have done a good job at moderating. Thank you for reading some of my thoughts and opinions of InvadedLands.
i can agree with a lot in this thread, nicely worded. however, the council suggestions actually do get implemented, and being someone who sees a lot of them being suggestion i can verify that. for example, the multi quote feature on the forums was added after a council suggestion, and so was a pickup filter suggestion
 
i

i can agree with a lot in this thread, nicely worded. however, the council suggestions actually do get implemented, and being someone who sees a lot of them being suggestion i can verify that. for example, the multi quote feature on the forums was added after a council suggestion, and so was a pickup filter suggestion
I’m talking about in game not just forums. I’m not sure how often council suggestions get put in game for other servers, but for survival it rarely does.
 
buying higher ranks means you have access to all kits once each day. bruh denial
We don't have access to kits daily is what I am saying. Yes, we have access to every kit that comes with our rank and below, but the cooldown is longer than a day.
 
But you can do /kit overlord, then /kit mvp, correct?
I am not overlord sooo I can't, no, but an overlord can. I mean I literally said that it is pay to win, just not as extreme as some people think. My point is, yes we have more kits and better armour, but we don't get it as often as people think.
 
I could literally care less about the kits haha. The reclaim and pvs are the only thing that’s good. Also invsee is op af
 
Pay To Win/Overpowered Armor
to a extent yeah, but anyone could grind and easily get a rank for free / irl deals but very risky.
-Blacklists and Bans
probably the reason why the server is slowly dying w/ og players tbf.
Nothing To Grind For
I think they might add top 5 back next season for kitpvp but that's just a guess for now.
overall the server is extremely toxic p2w to a extent it just takes loads of grinding.
 
I agree with this sm, especially the chat part. Since I've become staff on TheArchon, I haven't been on invaded nearly as much. When I came back on Invaded to talk to people today, I literally forgot what the chat was like on there. In comparison to TheArchon were we still get a very decent amount of chat offenders, the chat is like 200% less hectic on there even though we still get about 300-500 per most realms.
I also agree with the top 5 rewards, I don't understand why it was removed with no warning and just never came back, it was so much of an incentive to play more and try to grind for those rewards, like you said, they could definitely afford it. I rarely see servers with an average player count over like 500 without top 5 rewards and with the amount of people on at the moment, it's something the could easily achieve.
The false bans/blacklists are such a big issue at the moment as well, they're the reason I've been playing on here less and less. It seems to always happen. I've been blacklisted I think 3 times these past 2 months and banned once, they've all been false bans and removed but whatever I do, I feel like it's just going to happen again and I honestly can't be bothered for that.
 
I agree with the “Pay to win” and the random blacklists and bans. The queue is about whoever waits the longest get in first, but ranks seriously mess with that. These ranks make you get into queues faster, but they cost money - a perfect example of pay to win. Another example of this is kits in sky wars and PVP. In these events. You get kits, but the only ones you get for free are bad. However, if you pay, you can get a better kit, and usually this ends with you destroying everyone - pay to win. Second, is the random blacklists and bans. Me myself, was just banned for the first time for no reason. I logged into survival, and BOOM! I‘m banned! This is extremely annoying, and in the process to get unbanned, you either have to buy an unban, or fill out an appeal. An appeal seems like the better option, but it is extremely hard to get accepted. This happens to many players, and I just feel like something needs to be done.
 
I agree with the pay to win. I think they should maybe buff /kit pvp a little, maybe give it protection 2 or sharp 2
 
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